AW CRAP! We’re all going to DIE! Or at least, some of us might, because people die. Here at GamesRadar, we’re more worried about eye-strain than we are the ePIGdemic, but it’s hard not to think about it a bit, especially with that glowing box in our living rooms telling us we all have loaded guns with hairpin triggers stuffed up our nostrils.
Games are complicated these days. Plotlines are deep and branching. Worlds are open to explore, and to change. Major characters are expendable. Side quests are optional, dialogue trees are intricate and endings are multiple. We are the authors of our own digital experiences. Which sounds pretty great, until you reach one of those choices that you just know will affect the rest of the game.
We don’t know about you, but we’ve been thinking a lot about pigs this week. It’s probably because we’ve read the word “swine” in almost every news headline. Apparently there’s this flu traipsing about that made this week’s terror alert in America.
Store shelves are littered with sequels to crappy games and franchises that have no right to exist. Hello, Dynasty Warriors! What Faustian covenant keeps you alive?? Meanwhile, videogame history is teeming with amazing, innovative titles that were mercilessly trampled underfoot when the balance sheet didn’t add up. This is our ode to games with unrealized franchise potential.
MTV may now be home only to would-be celebrities and attention-starved whores, but there was once a time when it played nothing but music videos, back when the M stood for “music” instead of “malaise.” In fact, music videos hit their stride in the mid-to-late 1980s, right as NESes were being installed into every living room in the world. With a shared history that’s intertwined the art forms from the beginning, it's no surprise that we'd occasionally see videogame influences creeping into videos
Every week the hosts of TalkRadar present and answer a new "Question of the Week" - a personal inquiry which unearths some of our deepest, and sometimes most sinister, gaming memories. Everyone is encouraged to answer each week's question, so go ahead, tell us your most glorious, nostalgic, or shameful story!
Movies based on videogames, to make a blanket generalization, are effing terrible. It’s no secret that Hollywood thinks of gamers as a massive collective of emotionally stunted mouth-breathers who’ll pay to watch anything with guns, and that the films it produces reflect that attitude.
Do you eat candy made from your own underwear? Do you have your own personal helicopter parked on the roof? Do you play 11-player space games around a stand-up cabinet? Neither do we. Yet that was the future as predicted by 'experts'. But could anyone predict the future of gaming and foresee the wondrous technology us gamers take for granted today?
There’s no shortage of people who think “videogames” and “music” are two impossibly distant mediums. One is something you do to kill time, the other is the ultimate expression of the human spirit and emotion yank yank blah blah blah. Game music is every bit as moving, long-lasting and inventive as the so-called real deal. It’s also such a relatively new form of music that its entire history has unfolded within our own lifetimes
Everyone’s got their favorite superhero, but none are as consistently badass as James Howlett. Sorry, Logan. Sorry again, Wolverine. With incredibly quick healing powers, an indestructible metal alloy grafted to his skeleton, and three claws that emerge from his fists, Wolverine quickly made an impact in the comic book world with his first appearance in 1974.