Maybe you’re overwhelmed by our constant barrage of tweets and extensive E3 coverage. Maybe you’re drowning in the sea of E3 info that’s flooding the web. Or maybe you’ve got a life and don’t have time to waste reading previews and staring at screenshots for games you’ll never care about. That’s why we’ve filtered out all the bull to bring you the exciting news that matters the most
The biggest gaming show of the year isn't over quite yet, but the three biggest conferences have already come and gone. So what was your favorite moment? Best announcement? Most awkward presenter? Did your favorite company meet your expectations? Tell us what you thought!
We're attacking the hell out of E3 with a snarl of cellphones, laptops, cameras, coffee, hard alcohol, knoted cables, and eyeballs. Want to see what our screen-burned eyes are seeing? Of course you do! Check here often for updates - new photos will appear at the top!
It’s the first day of E3. It’s open for business. But also actually not. Press types can register. Giant shaven headed men pull heavy cartons about the place. Doormen pace about guarding nothing from nobody. No music. No lightshows. No games. Yeah actually it’s closed. But ever vigilant to the possibility of something within the absence of anything, Team GR presents this visual tapestry of an E3 asleep.
As you may have guessed, GamesRadar is at E3 in something of a 'force'. We also have knapsacks full of frequently malfunctioning equipment, with which we will endeavour to broadcast you images, words and videos of everything that's going on in the LA Convention Center.
However, in the spirit of community we've decided to let you set some of the agenda for our E3 coverage using Twitter. All you need to do is follow @GamesRadar...
Before we dunk our collective heads into the salty man-pool that is E3 2009, let’s take a moment to reflect on the events and images of E3 2004. Just five years ago Nintendo was struggling, Sony was unquestionably on top and Microsoft only had Halo 2 to keep fans attentive. Today… well, it’s a little different, but let’s not get ahead of ourselves
What games do you want announced? What trailers do you want to see? What's the most earth-shattering announcement you can possibly imagine?
Do you love breaking glass? We feel your pane. Every time we play a videogame, we have to shoot and melee every window or other potentially breakable object. The tinkle of shattering glass is like music to our ears. The sound of glass breaking is so bad-ass, even wrestler “Stone Cold” Steve Austin uses it in his entrance song.
Next week, we’ll know. Next week, the Electronic Entertainment Expo will begin and nearly every major publisher and developer will reveal their secrets. Next week, we’ll know which rumors were true and which games actually exist. After next week, the future will be (somewhat) clear. Seriously, though, where’s the fun in that? We prefer this week, when the mystery still remains and our imaginations can still roam wild.
Making games is hard. Making fun of them isn’t. It’s really, really easy, actually. Of course, we wouldn’t be so critical if we didn’t love them so damn much (and if we weren’t, you know, critics). We think games are just the bee’s knees, and that’s why we get so pissed about all the stupid crap they do