Alright, technically that's two questions. That aside: what series hooked you so thoroughly that you attacked every new game with the utmost vigor? If you've never completed an entire series, you've at least probably gotten close, or have plans to. Start typing!
Game developers are wrong about 90% of everything 83% of the time. I know, because I’m a super-expert on facts. My dad invented facts. So hold on to your sugary carbonated bevorage, uncross your legs and take your left hand off your face, because I'm about to drop a straight-up 10-megaton truth bomb on this bitch. All the subjective bullshit and “artistic license” that game designers cower behind is polluting the hard facts...
Metroid Prime Trilogy is out, which gives you a great excuse to finally beat all three games, unless you bought a GameCube instead of an Xbox or PS2, then you’re just re-beating them (with motion controls) – way to go.
Guitar Hero, Rock Band and other rhythm games have introduced a lot of bands to gamers who otherwise may have never heard of them. Have any bands stuck themselves onto your musical taste buds because you played their song in a game?
Since time immemorial, mankind has gazed upon missiles and secretly thought, “Hey, that’d be fun to ride.” For whatever perverse reason, the idea of straddling or surfing on what amounts to a blazing rocket engine packed with deadly explosives is wildly fascinating to just about everyone, particularly if someone else does it.
This year marks the 25th anniversary of the publication of William Gibson’s first novel, Neuromancer, which became the manifesto for the nascent cyberpunk movement. In the years since, cyberpunk has grown from a niche sci-fi genre to a startlingly accurate description of modern times. Cyberpunk’s cultural influence has become so powerful as to be practically invisible; it’s the default setting of our daily reality
For some, nothing was more exhilarating in high school than playing a cool calculator game right in front of the teacher’s face while she thinks you’re graphing some crazy parabolic curve. Every kid who’s privy to the beat on the street knows that the first thing to do after persuading your parents to buy you a $100 Texas Instruments graphing calculator is to grab a link cable and get some Space Invaders and Final Fantasy
Loading. In the context of modern gaming it's a bit of a dirty word. No matter how cunningly it's disguised, nobody enjoys doing nothing while waiting for the next chunk of game to sort itself out. It's kind of strange, then, that so many gamers weaned from the 8-bit bosom remember the ceremonial act of loading with such genuine affection. But there's a damned good reason for that. The Commodore 64 loading screen.
Commodore 64 loading
It's tough being the biggest comic nerd in the office. For instance, when a new Green Lantern film is announced, everyone wants to know the very detailed reasons why Hal Jordan's one-time weakness to yellow is no more. Then I have to educate everyone about the original Green Lantern - Alan Scott - and his weakness to wooden objects.
In a medium full of perfect teeth, washboard stomachs and breasts that have their own gravitational pull, it’s rare to see characters with disabilities. But they do exist… and they’ve done some badass things. Be it killing gods, eating hardened soldiers or even creating the Nintendo universe; being physically challenged never got in the way of this bunch’s fun.
Disabled and deadly in: Metal Gear Solid 3: