One reason we like games is that the stakes are high. The good guys are really good, the bad guys are really bad, and the princesses are really doe-eyed. But sometimes, games manage to work in villains that operate in shades of gray… and other times, they accidentally make a villain out of the most sympathetic guy in the story.
Waiting sucks. Period. Fortunately, there is a cure. While many iPhone games lean towards the short, cute, and casual end of the spectrum, we’ve consulted the dark tome of Baphomet to summon forth a demonically delicious sampling of portable RPG gems capable of consuming voluminous amounts of time and possibly a few souls.
Not afraid to geek out in public? We’ve got your back
Games are banned in two primary ways. The first is by corporate policy. When a company refuses to sell or distribute an unrated game, it is effectively censoring the game, but they can’t be entirely lampooned for attempting to maintain a positive image. Nintendo has every right to prevent “Sextrobes: Pornigins” from being released on the Wii
Question: what gaming platform has a userbase that rivals the entire current generation of consoles? If you answered Facebook, well, you're partly right. It may not have been originally designed for games, but the social networking platform has steadily built up a library of titles that are sure to distract you when you should really be getting some work done. The problem is, the games section is filled with so much crap that it can be tough to find a good game
There’s an ancient and oft cited survey floating around the web that claims that Mario is more popular than Mickey Mouse. Sure, sounds believable. Even if the source of the poll has gone unaccredited since 1990. So, in order to present the following article in terms our audience can understand: Mickey is basically the Mario of everything else.
The internet is often thought of as a well of information, but that’s a flawed metaphor. It’s much more like a worldwide network of networks, if you follow my logic. And as the internet ages, it’s becoming littered with servers, and those servers are becoming littered with old data.
Licensed games come and go, so most of us don’t bat an eye when titles based on movies and TV shows fall into obscurity. Today, they’re ephemeral by nature, seemingly designed with an expiration date only as far off as the coinciding property’s DVD release date.
We’ve all had our fun spotting recurring elements in games. So many kidnapped princesses! So many spiky-haired antiheroes! But why the constant repetitions? Are developers that lazy? Or could games, in their transition from high-score one-upmanship to narrative medium, have tapped into the basics of mythic tropes?
It could be the first game you bought after escaping the bonds of your parents with your very own driver's license, or the first game you bought with money you earned from your first job. In other words, what was the first game you acquired without having to beg for a Christmahanaquanzika present?
We decide the winners of 27 years of system rage, so you don't have to.