Capcom Vs. SNK 2 EO


Mikel Reparaz - GamesRadar
By Mikel Reparaz posted 2 years, 12 months ago

[align dan-art.gif along right]If you’ve been a Street Fighter fan during the last 10 years, you already know his trademarks: the weeping, the tiny fireballs, the pink gi, the tendency to scream a lot for no reason. Dan Hibiki is the Rodney Dangerfield of Street Fighter, respected by none but beloved by most, and over the years he’s gone from an obscure gag character to one of the series’ most enduring fan favorites.


By Joe McNeilly posted 2 years, 12 months ago

Remember the story we did a while back on Bruce Lee clones? We can’t get enough kung fu, so we cut together this mashup tune from the extra footage we had lying around. Here are the results, in all their ear-splitting glory. Prepare yourself for the Kung Fu Soundwave!


Street Fighter boasts more quality concept art per release than any other gaming franchise we can think of. Each and every sequel is packed with stunning, hand-drawn works of genius, right up to and including Udon’s amazing work with HD Remix.



Brett Elston - GamesRadar
By Brett Elston posted 3 years, 11 months ago
About 15 years ago you couldn't set foot into an arcade without elbowing your way through a busting throng of Street Fighter II experts. Hell you might have been one yourself. Maybe you missed the arcade takeover and caught the games on SNES or PlayStation years later. Either way, you spent hours honing your combos to laser-like precision. But since those glory days, chances are your animation-interrupting attacks have softened somewhat, and

"Hadouken!""Shoryuken!""Sonic Boom!"Anyone who's played a game, walked past an arcade or read a comic book in the past 10 years should recognize those words immediately. They're some of Street Fighter's most well-known attacks and for years were at the heart of the game's cultural takeover. Kids mimed the attacks, gamers shouted them out loud and tournament players dreamed about perfecting combos with these moves as the killer final blow. But

Mikel Reparaz - GamesRadar
By Mikel Reparaz posted 3 years, 11 months ago
When it hit arcades back in 1991, Street Fighter II: The World Warrior instantly perfected two things: balanced martial-arts fighting that let players choose from a variety of wildly different styles, and trash talking. Arcade gamers at the time didn't even need to insult their would-be challengers after brutalizing them onscreen; their characters did it for them, delivering the dis with a finesse that soon became legendary. For Street Fighter
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