The original Baten Kaitos was something of a surprise. Hardcore, Final Fantasy-style RPGs like this are the bread and butter of the PS2, but the Nintendo audience typically goes in for Zelda style action. But here we are with a sequel - a shocker in and of itself, as support for the GameCube is drying up fast. It's not a slap-dash quickie, either; it's a gorgeous, playable and refined role playing game that will provide you with dozens of bizarre hours of questing. Can't argue with that.
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Baten Kaitos wasn't exactly wheeled out with much of a fanfare, which, frankly is a something of a shame considering it's easily one of GameCube's better RPGs. Even if it was a little, well, odd. Soon, the oddness will continue in Baten Kaitos II.
On the surface it's a fairly traditional RPG. A vast, sweeping epic played out on pre-rendered backdrops. You have the obligatory towns in which to purchase items, meet characters and further plot development, and between these you have the game's