The RPG sequel you didn't expect throws away as much as it brings back, and is still as unusual as ever
Apr 07, 2006
The original Baten Kaitos was something of a surprise. Hardcore, Final Fantasy-style RPGs like this are the bread and butter of the PS2, but the Nintendo audience typically goes in for Zelda style action. But here we are with a sequel - a shocker in and of itself, as support for the GameCube is drying up fast. It's not a slap-dash quickie, either; it's a gorgeous, playable and refined role playing game that will provide you with dozens of bizarre hours of questing. Can't argue with that.
For
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We deal the sequel to Namco's obscure, but beautiful, card-based RPG...
Jan 16, 2006
Baten Kaitos wasn't exactly wheeled out with much of a fanfare, which, frankly is a something of a shame considering it's easily one of GameCube's better RPGs. Even if it was a little, well, odd. Soon, the oddness will continue in Baten Kaitos II.
On the surface it's a fairly traditional RPG. A vast, sweeping epic played out on pre-rendered backdrops. You have the obligatory towns in which to purchase items, meet characters and further plot development, and between these you have the game's
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ESRB Rating
Baten Kaitos Origins is rated: Teen
Fantasy Violence,
Language,
Use of Alcohol,
Mild Suggestive Themes