Galactic Civilizations II: Dark Avatar review

  • The race for extreme colonies
  • Greater flexibility in customizing races
  • The AI is much stronger in most areas
  • The story-based campaign uninteresting
  • Opening planet rush can be exhausting
  • Computer still weak at the trading game

The AI opponents are now stronger than before, and both new and experienced players may need to dial down the difficulty level for a while. Though still suckers at the trade table, the computer controlled races are smarter at the military game and will use the new espionage system to cripple your best planets. Enemies are less likely to make unpredictably crazy decisions, and with the greater power in customization, you make an enemy as militaristic or peaceful as you like. This is a great way to see what makes a race tick, so it doubles as a laboratory of the computer mind - set it up here to see what could happen when you encounter the scenario in the main game.

More Info

Release date: Feb 14 2007 - PC (US)
Feb 14 2007 - PC (UK)
Available Platforms: PC
Genre: Strategy
Published by: Stardock
Developed by: Stardock
Franchise: Galactic Civilizations
ESRB Rating:
Everyone 10+

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