Full Spectrum Warrior: Ten Hammers review

A classic case of mind over trigger

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The sequel, again set in a fictional version of the Middle East, improves on the original's cerebral take on military games, most notably by incorporating key command upgrades, like being able to order either team with the other (instead of having to constantly switch back and forth) and split your four-man groups into two-man "buddy teams." It also weaves a more interesting narrative, chronicling the lives of your eight primary soldiers through the accounts of a TV reporter doing a story on the squads. Profanity is put to excellent use, spicing up your virtual octet with a more rough-hewn, very human element. After all, most real guys use four-letter words liberally, too.

More info

GenreStrategy
DescriptionWe're excited to jump back into a military shooter that tests our brains more than our reflexes.
Platform"PS2","Xbox","PC"
US censor rating"Mature","Mature","Mature"
UK censor rating"16+","16+","16+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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