Full Auto review

  • Out of control body damage
  • Constant combustion
  • Powerful, energetic soundtrack
  • Not enough track variety
  • Lack of weapon customization
  • Poor traction on all cars

Taking a corner effectively requires some getting used to since your automobile functions like a squirrelly nightmare, skidding wildly with virtually no traction. This becomes even more maddening during the races through the mountain passes where your vehicle loses contact with the pavement on a regular basis, launching into the walls of the surrounding canyons and flipping end-over-end into last place.

Full Auto delivers a ton of ammunition and vast amounts of shredded scrap metal wrapped up in car-engulfing fireballs, which can totally satisfy you - for about an afternoon. The shallow, kiddie-pool of content only provides for a brief bit of splashing around when all you want is to dive right in. It's exciting for a while, but gets stale rather quickly.

More Info

Release date: Feb 21 2006 - Xbox 360 (US)
Feb 21 2006 - Xbox 360 (UK)
Available Platforms: Xbox 360
Genre: Racing
Published by: Sega
Developed by: Pseudo Interactive


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