For that matter, how about you just add the word "more" to the following items: cars, weapons, unlockable skins, tracks and mission types. This looks like a much bigger game, with Twisted Metal-style gladiator arenas better integrated into the career mode and more secondary objectives to each level, as well.
The biggest change is the new approach to earning boost and "unwreck" time. These are now awarded for incredible driving, not for blowing everything up. You'll have to catch air or powerslide more often to keep the boost flowing, unless you grab one of the short-lived "infinite boost" pickups. The upshot is that, just like every other element, there are a lot more ramps and other reasons to get cars into the air and the physics are a little more forgiving.
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