You know you're in for some shit when you can walk into an armory and stock up on max ammo, health, and armor. Only, as anyone who played 2004's Far Cry can attest, all the guns in the world can't save you from cheap level design. Armed to the teeth, you step into the rim of an active volcano to fight an army of rocket spamming Hulks (which are stupidly hard to kill and are entirely out of place) and acrobatic mutant ninjas that snipe you from the opposite side of the stage. Oh, plus they're pretty much impossible to see without thermal vision because they're so damn far away. Thankfully, if you need to heal up, you can grab the level's only health pack--which, by the way, is on the opposite end of the arena looooool.
So, how can a secret agent--one who already obliterated an army of bad guys while uncovering a conspiracy on a secret island--possibly survive? The answer: prevent the airlock door that leads to the armory from closing by dropping a bunch of junk in front of it. Grab a heavy machine gun for the rocket launcher dudes, and use the sniper rifle's thermal scope to take out the ninjas. If you're lucky, you'll succeed after 200 attempts.