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Last Post:
May 6, 2009 9:54 AM
by: MoChilla
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Posts:
1,335
Registered:
1/23/06
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Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 1:25 AM
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We all have one of these.
Something really, really obvious that took you ages to figure out. Could be a puzzle, could be a simple thing like "did you walk left?"
Things that kinda made you feel real stupid. Ours tomorrow!
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Posts:
342
Registered:
10/30/07
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 1:30 AM
in response to: GamesRadarBrett...
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the whole "TAKE COVER MOTHERFUCKER" concept in gears when i first played it
Message was edited by: derrderr420
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Posts:
9
Registered:
4/6/09
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 1:55 AM
in response to: GamesRadarBrett...
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One of the puzzles in the Genesis Beavis & Butthead game involved taking a bar of soap from a bathroom. The soap was white. The bathroom was white. I spent something like six hours trying to figure out what the hell I was supposed to do, and when a friend told me the solution the following day I almost became gay for him. I never watched Beavis & Butthead again.
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Posts:
36
Registered:
9/3/07
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 2:06 AM
in response to: GamesRadarBrett...
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On the first dungeon of Twilight Princess, in the second room, there is an alter where you have to light two torches with your lamp to progress. I didn't find this out until I had been in that stupid, stupid room for two hours, doing nothing except trying to activate a cutscene to open the next room. How I did not know this back then makes me want to vomit.
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Posts:
1,229
Registered:
11/14/07
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 2:17 AM
in response to: GamesRadarBrett...
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I really didn't get Braid, i got the demo, and i couldn't get past the first part. I just didn't understand it. I couldn't figure out what to do. As for puzzle, then it would be Enter The Matrix. Yes I played it because I am a Matrix nut. Anyway, the "Rabbit Hole" thing was very confusing. You can do some wacky stuffs, but not without CheatPlanet.
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Posts:
633
Registered:
1/24/09
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 2:25 AM
in response to: GamesRadarBrett...
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The first wind boomerang puzzle in Twilight princess. How obvious was it that you have to follow the pattern on the floor?
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Posts:
3,979
Registered:
8/1/08
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 2:48 AM
in response to: GamesRadarBrett...
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Twin snakes....
Fuckin psycho mantis.....
Change controller ports...... WTF?!?!
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Posts:
59
Registered:
4/14/09
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 2:53 AM
in response to: GamesRadarBrett...
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I spent what i think was 30 minutes in one of the first puzzles in half-life 2.It was I think one of the first puzzles were you needed to stack bricks so that it could counter balance your weight and make you be able to jump to a higher platform. I tried EVERYTHING i swear to god i was fu*king with that dammed see-saw forever, it was one of those things were you try just about everything exept the correct way. I ultimately gave up and had to get an internet guide (weak, i know) to find the answer.
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Posts:
393
Registered:
11/13/08
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 3:13 AM
in response to: GamesRadarBrett...
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It was Metroid Prime 3: Corruption, It was the part on the second planet where you had to go on that ramp. I thought I had to go in this hole in the wall and tried forever to do it. Continuously falling off the ramp, to the point where I was so pissed I stopped playing for months. Then when bored of everything and realized that Mario Kart Wii sucked(in my opinion), I played it again and figured out that I had to go to the top of the wall. (facepalm)
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Posts:
792
Registered:
9/7/08
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 3:42 AM
in response to: GamesRadarBrett...
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Most recently, in Killzone 2, where you encounter the area (think it's a door) that is covered in electricity. For the life of me, I could not figure out what to do to get past that. I spent almost an hour backtracking and other things until my friend walks up , points to a glowing box and says, "what if you shoot that?" I did, it works, and I feel like an idiot.
On a more retro note, when I first played SimCity 2000, I couldn't figure out how to access that "underground" to lay water pipes, so I think most of my citizens died of dehydration in my first six dozen cities.
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Posts:
62
Registered:
12/21/08
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 4:03 AM
in response to: GamesRadarBrett...
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In the Tribunal expansion to Morrowind, when you have to kill Sotha Sil. You start out in a room with a door and a lever at about water level on a pillar. To open the door, you pull the lever. I was completely unable to find the lever. After about two hours of searching for a secret passage or hitting the door in an attempt to open it, I reloaded an earlier save. Once I reloaded, I gave up on Tribunal for a while. In the interim, I had beaten the Blood Moon expansion and spent about twenty minutes trying to get one of my friends who beat it to tell me how to open the door (he thought I was talking of a later puzzle and so he was no help). Eventually I went back and tried to open the door again, much to the same result, then I decided it might be locked, so I started casting "open" spell on it, which had no effect. After failing that I went back to hitting the door repeatedly. Eventually after at least a week spent trying to open the door, I saw the lever. When i saw it, I was elated, I was thinking that behind this door is a battle of epic proportions! I rested my character as to have full stats and opened the door... and nothing. It lead to a hallway, with the same type of door at the end. Once I got the hang of opening the doors, I had some fun with the rest of the area.
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Posts:
28
Registered:
12/11/08
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 4:07 AM
in response to: ssj4raditz
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Long before Gamefaqs, I couldn't figure out how to beat Out of this World for SNES. There were so many parts where you had to do the opposite of what was intuitive, and for doing the intuitive thing, you were rewarded with a grisly death scene.
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Posts:
787
Registered:
6/27/08
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 4:18 AM
in response to: GamesRadarBrett...
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*sigh*
Also, when I come to a gate in Oblivion that's "opened remotely" I usually stop playing for a few months.
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Posts:
2,803
Registered:
3/30/09
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 4:25 AM
in response to: GamesRadarBrett...
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When I was 8 years old playing Half-Life, I got stuck on the Blast Pit level. I didn't know that the tentacle monster wouldn't attack you if you crawled. So I would get killed almost every time trying to sprint from the blast pit. The few times I managed to escape I didn't know about pressing the oxygen, power, fuel and going back to blow the tentacle up. I spent like 10 hours on it, and gave up. I have never beaten Half-Life.
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Posts:
794
Registered:
9/29/08
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 4:37 AM
in response to: GamesRadarBrett...
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oh, i was just talking about this with my girlfriend...
In The Sands of Time, there was the part after you release the sands and all that icky shit goes down, and you're trapped in the room with just little clouds of sand roaming everywhere and you have to follow that girl off when you see her through the gate. As soon as it let me loose with the controls, I began to run EVERYWHERE in it that stupid room, making up acrobatic moves and learning everything i thought I needed to know and even figuring out how to wall jump between two pillars in an effort to get my ass out of that room and on the path to figuring out where there would be a stupid way to get out. I even watched the 'vision' about a million times just to see if there was a hint as to how to do it. Eventually, JUST as i was about to give up, I noticed a crack in some rubble (and not the rubble that i'd tried for about 15 minutes to climb up before this). It was more than a crack, it was a chunk missing big enough for a man to go through. Or should I say...for a PRINCE to go through!? I set the controller down for a bit after that and meditated on what a moron I was.
The other was in Phantom Hourglass when you get the shovel. There's all these weird cracks in the earth and I have to get up to a ledge that's impossible to get up to. After spending a day visiting everyone and talking to everything, I figured out that if I shoveled the cracked earth, it would release wind that I coul ride up to the ledge. Crap.
Last is Final Fantasy, where I just don't understand anything that i'm supposed to be doing in that stupid game after getting the second crystal recharged.
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Posts:
6,395
Registered:
5/18/08
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 4:41 AM
in response to: GamesRadarBrett...
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Sim City 2000...
(I should preface, I rented this game...At the places where I used to rent, you were LUCKY if you got a manual...And Gamefaqs, forget aboot it)
So I started building my city, laid out the housing developments, workplaces, yadda, yadda, yadda...
Next plausible move is the power plant(s) and lines...(I hope I am not alone in this part of the story...I'll feel like a fool)...After connecting the lines to the plant and they flicker for a minute or so with their electric lines of power, they stop...WTF...If the power is running/working, why do the lights stop flickering??
I never understood why they did that, so I would restart the city thinking I did something wrong...Nope same thing...I stopped playing after an hour or so and didn't pick it up again for the rest of the rental period... A few months later I picked it back up, because I am a glutton for punishment, I guess, IDK...Same fvcking thing happened and the game gathers more dust until it is time to be taken back...
Years later I'm in a Gamestop (this was when PS was on it's way out and they were selling all games uber cheap!!) and I notice it in a bin, with Xenogears no less!! Anyway, I tell myself: "no, you'll just hate yourself when you get home..." I bought it anyway (and Xenogears of course)...Before I punished myself this time though, I went online to Gamefaqs and Google and all that to make sure I wasn't doing it wrong...
Turns out, when the lights go off, it means everything is working properly...WTF?! Wht would you make it work like that?! WHY?!
I still own the game to this day, but I will NEVER play it again due to that game design...FVCK Maxis for doing that to a lil' kid...*SOB*
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Posts:
1,305
Registered:
10/24/08
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 5:12 AM
in response to: GamesRadarBrett...
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It was back when I first played through MGS1.
I was a decent ways through, when it came to this part where the Colonel kept telling me, "Get the code off the back of the cd case!" to get through a door.
I must have tried everything, short of punting my system through the window. I stopped playing the game for months.
Eventually it came up in a conversation, and someone told me I had to look on the back of the actual case the game came in.
....
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Posts:
67
Registered:
10/19/08
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 9:43 AM
in response to: GamesRadarBrett...
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victory road on pokemon red and silver
spent WEEKS trying to figure out which rocks to push and when, almost impossible
i was like 5. it annoyed the hell out of me.
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Posts:
67
Registered:
10/19/08
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 9:44 AM
in response to: zabu_san
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aboot? nice
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Posts:
215
Registered:
3/10/09
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Re: Question 32: Plainly obvious puzzle/gameplay you didn't get?
Posted:
Apr 24, 2009 12:12 PM
in response to: GamesRadarBrett...
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In F.E.A.R I must have saw the elevator so many times but just didn't walk into it.
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