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Thread: Death Rattle Games


Permlink Replies: 9 - Pages: 1 - Last Post: Mar 12, 2008 5:44 PM by: deadmoshun
GamesRadarChris...


Posts: 1,214
Registered: 8/24/07
Death Rattle Games
Posted: Mar 11, 2008 12:29 AM
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We just did an arty-cull on games that would go on to be the last gasp of entire companies.

http://www.gamesradar.com/f/top-7-death-rattle-games/a-2008031095840217074

Can you think any titles we missed, or am I just that damned thorough?

I hope this was worth it, Acclaim.
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Fluxnard


Posts: 3,102
Registered: 11/9/07
Re: Death Rattle Games
Posted: Mar 11, 2008 3:28 AM   in response to: GamesRadarChris...
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Damn it Acclaim!

Nanook


Posts: 4
Registered: 3/11/08
Re: Death Rattle Games
Posted: Mar 11, 2008 8:22 PM   in response to: GamesRadarChris...
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I know this has been talked about to death, but I feel it's an oversight to leave out the Atari 2600's E.T. the Extraterrestrial.

http://upload.wikimedia.org/wikipedia/en/0/0a/ET2600-JD.png

While indicitive of a larger trend, the failure of this game was not only a cautionary tale/harbinger for all future developers, it nearly sank the platform game industry.

GamesRadarChris...


Posts: 1,214
Registered: 8/24/07
Re: Death Rattle Games
Posted: Mar 11, 2008 9:14 PM   in response to: Nanook
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Damned good point, Nanny.

TiredButStillAive

Posts: 1
Registered: 3/11/08
Re: Death Rattle Games
Posted: Mar 11, 2008 9:21 PM   in response to: GamesRadarChris...
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I actually love Okami... Why'd Clover have to die?

nmezib

Posts: 4
Registered: 3/11/08
Re: Death Rattle Games
Posted: Mar 11, 2008 10:12 PM   in response to: GamesRadarChris...
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I would argue that Daikatana made Ion Storm (Dallas branch) its bitch. Granted, it didn't technically end Ion Storm as a whole (and therefore you weren't incorrect in omitting it) but the less-than stellar reviews of John Romero's lovechild/bitch-maker certainly didn't improve the company's image.

great list, by the way. Acclaim certainly went down the sink as time flew by.

GamesRadarChris...


Posts: 1,214
Registered: 8/24/07
Re: Death Rattle Games
Posted: Mar 12, 2008 12:24 AM   in response to: nmezib
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I so wanted an excuse to talk about Daikatana. But another branch made Deus Ex around the same time which didn't suck, flop or cause the collape of an empire. As a company, Ion Storm just went a little too quietly to be in the Top 7 D-rattles.

Shotgunnova


Posts: 1,642
Registered: 6/19/04
Re: Death Rattle Games
Posted: Mar 12, 2008 1:14 AM   in response to: GamesRadarChris...
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Poor Growlanser Generations... I actually wrote a guide for Growlanser III last year, but man, those games are so awesome. It's fun playing SRPGs without the normal battle grid movement system. Working Designs is probably my favorite company ever to be made (I'm buying Lunar Eternal Blue for my b'day coming up), and I can do nothing but salute how they pampered and loved their consumers. ;______;

Also, there's one reason to play Revolution X:



kurkosdr

Posts: 8
Registered: 2/23/08
Re: Death Rattle Games
Posted: Mar 12, 2008 2:11 PM   in response to: GamesRadarChris...
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Death Rattle Game:
Vampire The masquerade: Bloodlines

First of all, i want to say that if there is one fan of vampire bloodlines on this topic, that would be me. However, no fan can deny that this was the game it sank troika, rewoned for it's previous fallout game. It's story is as obscure as the creatues it depicts.

Bigest advantage of the game: Make you feel you re a vampire. You could do almost everything a vampire can do in the streets of LA. Also, you could develop the character at your own liking. Not only it's abilities and powers, but also it's "personality". During the game, it's up to you if you are going to make a nobel, seductive and kind creature of the night, or being a total brat, and make a brutal and montrous beast, enslaved by it's thirst for blood. Now, drop the half life 2 engine and fps features into the mix, and you ve got something really good.

But, in order to sell a game, you have to develop it. An this is where bloodlines was a nightmare. Everytime the programmers tried to put code from the half life 2 engine into the game's, the code broke, and had to be made all over again. 5 painful years passed this way, and when 1.1 (gold) version rolled into retail, it was still plagued with major gameplay-ruining bugs. However, the press gave it flattering reviews, but bloodlines failed to perform well in the initial retail sales, the most crucial factor. After this, troika failed to secure funding for future projects (just think of a game that is under development for 5 years and doesn't sell well, who's going to trust you a project again?), laid of in waves almost all of it's employees and after a couple of months, it closed. If they had managed to avoid the painful making of the game over and over again, and shipped it earlier, things would be much different.

The final straw of obscurity: The publisher, activision, is still making money from the game nowadays, 4 years after it's release, since players have slowly started to understand it's great value. But, it sunk troika back in 2004...

deadmoshun


Posts: 1
Registered: 1/20/08
Re: Death Rattle Games
Posted: Mar 12, 2008 5:44 PM   in response to: GamesRadarChris...
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will did anybody say psychonuts will it didn't blow the company but it send them all the way to the bottom and they almost closed their doors " ironically they got saved by cook mama "

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