FML already features a vast pool of players from around the globe, though when you start a new game, you’ll quickly find that many well-known superstars remain unsigned. If you stumble across an unsigned player who fits into your plans, you can then begin a wage auction - a 24-hour bidding war for the player’s services, with the team offering the most walking away with the spoils. While many players remained unsigned by our human opponents in this Alpha build, what struck us as strange was that we weren’t able to bid for a large number of them, a concern that Jacobson was quick to placate.
“With the Alpha code, there are around 50,000 players available when you start the game and you’re choosing your squad - but if we left all of those players available after the initial squad picking, there would be no transfer market in the game, as there would be so many available on free transfers. So, as more teams join the game world, it opens up a few players for the rest of the teams in that world.” Panic over.