But there’s a catch. Y’see unlike in Football Manager, you have no control over a player’s earnings, as each one has a designated wage demand. This means that rather than mindlessly buying up everyone, you’ll have to operate thriftily if you’re to balance your expenditure with your initially paltry income. Overstretch yourself and you’ll soon find administrators kicking down your door and putting all of your assets up for sale.
Newly purchased players become contracted to you for four weeks, after which you can decide whether or not to extend their deals, or whether to jettison the useless bastards in favor of a new batch of wannabes. It really is as simple as buying that three-speed blender you’ve always wanted on eBay, just without the worry of whether it’ll get to you in one piece.
“We’re really trying to aim this game at both existing players and newcomers,” continues Jacobson. “Existing FM players will enjoy it for sure, but it’s a bit less in-depth. We’d definitely like to attract lots of newcomers and lapsed FM players. Football Manager on the PC isn’t really a pick-up-and-play kind of game. The people who play it tend to put a lot of hours into it, so as their personal circumstances change, whether that’s getting busier with work or family commitments, they sometimes have to leave their beloved FM behind. We see Football Manager Live as a potential solution for those people.”