Folklore review

  • Many, many ways to kill
  • Stunning visuals
  • Keats' rage attack
  • Gameplay is very linear
  • Camera and targeting co-exist poorly
  • Too much text-based dialogue

And let it not be said the game isn't gorgeous. Heavens no! You're in for some of the most lusciously beautiful environments ever to grace a console. We'd be the first on board any vessel bound for the Land of the Dead. Like a gothic What Dreams May Come, or Middle Earth with a brighter assortment of foliage, the level designs make even the most barren of desert environment seem worthy of a quixotic journey. If only that were possible...

Folklore's downside is that it's so damned structured, and linear to a fault. Given how striking each and every stage is, it was a little heartbreaking that we were restricted to such a sternly defined path. There's almost zero exploration involved. And with the consistent load times, respawning enemies and story repetition, the game would seem to punish any one curious enough to hoof it off the very beaten path.

In the level structure alone, the game just doesn't go very far to harness the most powerful console currently on the planet. While the many load screens aren't too long, the environments haven't grown much since Final Fantasy X. Shouldn't the PS3 be able to produce environments larger than a high school gym by now?

Additionally, the plot, involving a missing person in the forgotten town of Doolin that just happens to be a gateway to the Netherworld, is stunted due to similar technical shortcomings. The text-based, comic book cutscenes lack the emotional heft that the so-so story really could've benefited from. Especially given how breathtaking and epic the scant few cinematics look.

More Info

Release date: Oct 09 2007 - PS3 (US)
Oct 10 2007 - PS3 (UK)
Available Platforms: PS3
Genre: Adventure
Published by: SCE Europe
Developed by: Game Republic
ESRB Rating:
Rating Pending
PEGI Rating:
Rating Pending


  • coolasj19 - July 31, 2010 10:46 p.m.

    I picked up this game for $20 Its a gem that was killed by the Anti-PS3 media when it launched. Its well worth buying and has aged extraordinarily well. Its quality is better than some games released even now. I thought the targeting and camera worked great together considering I didn't use targeting too much. If Killzone 2 had the best use of SixaxiS. Then that was a gimmick. It's so satisfying jerking the souls out of those poor monsters. Every motion has a purpose.
  • ultimatepunchrod - April 20, 2010 3:26 p.m.

    i know this is late and no one has commented on this game but i love it. there are so many cool things about this game, and i think this is an example of the sixaxis being used well. i mean if this is a gimmick, then i think every other use of the sixaxis would be. which may be true since most people believe that the sixaxis was a gimmick in the first place. anyway. this games awesome.
  • FunkyDarkKnight - October 24, 2009 8:07 p.m.

    Meh, I prefer Fable 2
  • Grenade - April 23, 2009 2:20 a.m.

    I'll get it eventually, I'm sure. I love the demo.

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