Accidental Asari sex
was wrong: Haha, oh man, what wasn't wrong with this?
aka "The Consort", is best described as an Asari who watched a lot of
Firefly and decided to hang out on the Citadel and base her life on Morena
you complete a quest for her, she gives Shepard a key and some fortune-cookie
advice. If you respond with "That's it?" as a dialogue option, you're
treated to a fairly G-rated sex scene.
we're new to being Shepard! FemShep hasn't even decided if she swings that way
yet. Plus, considering the Asari might brainwash other races to find them
attractive, it raises some serious issues of consent.
Advisor. Companion. Sexual predator
was right: Snickering at a new player saying "Wait, what?"
as they accidentally stumble into interspecies nookie.
What we don't miss
Not every feature of Mass Effect 1 had some redeeming
quality. Good riddance to these.
hacking minigame: Pressing five buttons in a row is an OK
abstraction of some technical task, but you had to do this minigame to
accomplish even the simplest tasks. Opening a locker? Hacking minigame.
Dropping a beacon by some rocks? Hacking minigame. Pulling a dog tag off a
corpse? Hacking minigame. Blatant
discrimination against the fat-fingered and/or drunk.
missions, sparse autosaves: The three big plot
missions of ME1 take a long time to complete compared the bite-sized chunks of
the sequel. If they didn't feel like a slog at first, they did once you got
killed by a stray rocket and discovered your last save was from 45 minutes ago.
shelters: From a story perspective, it makes sense why you'd keep
encountering the same three structures over and over again. What's an
interplanetary settler going to build a custom house out of on some deserted
planet, rocks and other rocks? Heck
no, they buy manufactured housing! And then strew the living areas with
irregularly-sized crates to function as convenient cover.
ME2 was willing to bend believability a little, and gave us varied and
interesting environments on side missions.
racism: For a bunch of human supremacists, Cerberus is remarkably
chill about aliens hanging out on the Normandy. That's good, because the aliens
were the most likable characters in both games, and the first crew's wariness
didn't make them particularly sympathetic.
you say you're suspicious of letting Garrus on the ship? Hope you weren't real
committed to surviving Virmire, lady
voice samples: Modern video game enemies make it a point to announce what
they're doing to everyone in earshot. Usually, that works pretty well. Enemies
in Mass Effect 1, however, mostly wanted you to know that they will destroy
you, and that it is time to go, go, go!
Elevators: Much ink has
been spilled over the infamous elevators, and there's no need to belabor the
point. These are the only thing in gaming that has ever made us long for a load