<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>GamesRadar - FlatOut Articles</title><description></description><link>http://www.gamesradar.com/flatout/articles/</link><lastBuildDate></lastBuildDate><pubDate></pubDate><item><title>History of dangerous driving in videogames</title><description>MotorStorm Apocalypse is coming. In fact, put your ear to the ground and you can probably hear the thunderous sound of cities falling as apocalyptic earthquakes shake the foundations from the skies. But while the new Motorstorm goes to the extremes by letting you drive down the side of skyscrapers...</description><link>http://www.gamesradar.com/history-of-dangerous-driving-in-videogames/</link><pubDate>Feb. 23, 2011, 10:14 a.m.</pubDate></item><item><title>59 levels to play before you die:  D - G</title><description>A leisurely saunter through the UAC base lets you casually get attached to the game world, before the thick sense of impending disaster explodes in the most horribly visceral way imaginable. You&amp;#8217;re suddenly alone in a dark and noisy world of fear and confusion. The people you met earlier are...</description><link>http://www.gamesradar.com/59-levels-to-play-before-you-die-d-g/</link><pubDate>March 21, 2008, 2:45 a.m.</pubDate></item><item><title>FlatOut: Exclusive developer diary - part four</title><description>Mental stock car pile-up FlatOut is released for PC, PS2 and Xbox this Friday and it&#39;s already been met by a slew of positive reviews. But what&#39;s it like working on a game during its very final stages of development? 3D artist Ilari Lehtinen talks us through it...Here&#39;s the good news: this is it....</description><link>http://www.gamesradar.com/flatout-exclusive-developer-diary-part-four/</link><pubDate>Nov. 2, 2004, 12:24 p.m.</pubDate></item><item><title>FlatOut: Exclusive developer diary - part three</title><description>Bugbear&#39;s 3D artist on FlatOut, lari Lehtinen, talks about a crash-test dummy&#39;s worst nightmare, alcohol-inspired petrolhead mentalism and Ragdoll Olympics in the penultimate part of our exclusive developer diaries.In this part I&#39;ll fill you in with one of the most talked about aspects of FlatOut....</description><link>http://www.gamesradar.com/flatout-exclusive-developer-diary-part-three/</link><pubDate>Oct. 18, 2004, 3:07 p.m.</pubDate></item><item><title>FlatOut: Exclusive developer diary - part two</title><description>Developed by Finnish petrolheads Bugbear Entertainment, mental stock car pile-up FlatOut is not for the faint-hearted Sunday driver. Thanks to completely destructible cars and worlds and persistent, dangerous debris, each and every lap is more fraught than the last. In the second of a series of...</description><link>http://www.gamesradar.com/flatout-exclusive-developer-diary-part-two/</link><pubDate>Oct. 1, 2004, 10:04 a.m.</pubDate></item><item><title>FlatOut: Exclusive developer diary - part one</title><description>Developed by Finnish petrolheads Bugbear Entertainment, mental stock car pile-up FlatOut is not for the faint-hearted Sunday driver. Thanks to completely destructible cars and worlds and persistent, dangerous debris, each and every lap is more fraught than the last.In the first of a series of...</description><link>http://www.gamesradar.com/flatout-exclusive-developer-diary-part-one/</link><pubDate>Sept. 7, 2004, 4:48 p.m.</pubDate></item><item><title>Flatout</title><description>The windscreen is shattered, the bonnet buckled, the passenger door merely a memory. As you grapple with a ravaged gearbox, your twisted shell of a car crawls towards the finish line, hunted relentlessly by the driver you forced into that water tower two laps ago. The track changes with each...</description><link>http://www.gamesradar.com/flatout-3/</link><pubDate>April 27, 2004, 2:44 p.m.</pubDate></item><item><title>Flat-Out</title><description>&quot;It&#39;s the Half-Life 2 of racing games.&quot; Okay, stop right there. Edge can see a press-baiting headline a country mile away. But Aki Jarvilehto, director of business development at Bugbear, has a point. He doesn&#39;t mean it in the sense that his game could be qualitively as good as Half-Life 2, but...</description><link>http://www.gamesradar.com/flat-out/</link><pubDate>Jan. 6, 2004, 11:47 a.m.</pubDate></item></channel></rss>
