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Five gameplay elements Doom invented that nobody stole

Game-changing exploits


Why aren't bugs fun anymore? Nowadays, the only time you hear about a glitch is when a game keeps freezing, or somebody's mouth doesn't move properly in a cutscene, or it’s an online multiplayer goof that actually ruins the experience for everyone else. When Doom was around, glitches weren't just about throwing your keyboard out of the window in frustration. They were both fun and bizarrely amazing.


Above: Whoops

For instance, there is a rare glitch in which a monster will commit suicide if it throws a projectile at an exploding barrel and gets hit by the splash damage. Since the monster technically caused damage to its own HP and is programmed to infight with anything that does so, the monster targets itself and will commit seppuku before your eyes. Then there's the famous "telefrag" glitch, where you can use a teleport at the same time as an enemy and cause them to explode. All good fun!

There are bags full of astounding exploits in the Doom games, many of which are very rare and take dedicated skill to recreate. You just don't get that in games anymore. It's all corrupted save files or bricked consoles ... and they are, unfortunately, not rare at all.


Chex-themed modifications


Chex Quest was a total conversion of The Ultimate Doom, with redrawn sprites that turned a Hell-drenched game full of slavering demons into a charming adventure in which a man wearing cereal for armor shot non-lethal transportation guns at cute green aliens. So popular was this game (the first ever CD-based title to be packaged into cereal), that sales of Chex increased by 200%. It didn’t stop with Chex, either. There are countless total conversions that redress Doom in infinite ways, each one essentially creating a brand new experience.


Above: Notice the aforementioned badass music is still in place

Why on Earth has Halo not found its way into a box of Cap'n Crunch, and where is our Killzone Krispies? Truly, Doom was such a trailblazer that nobody has ever dared walk the path it forged. Well, we will recognize all you tried to do for the industry, even if your so-called descendents have failed.

Praise be to Doom.

May 5, 2010



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63 comments

  • Spacegrass - May 5, 2010 6:12 p.m.

    Marathon had infighting, Dead Space has terrifying enemies, Halo has badass music, and Oblivion has game-changing exploits, but I have to give it to Doom for inspiring Chex Quest, the first FPS I ever played.
  • Subtank - May 5, 2010 6:15 p.m.

    As per Spacegrass. :P
  • Nyterage - May 5, 2010 6:18 p.m.

    Chex Quest= first CP FPS i ever played~ But i got to agree, lots of games lack good glitches or even good music. Most times i find myself playing a game and i have turned the music way down to listen to songs from my ipod XD, or i'll be playing a game i've beat for the hundreth time (or had to start over) and wonder why there are no cheat codes...WHAT THE HELL HAPPEND TO CHEAT CODES!
  • ranivus - May 5, 2010 6:22 p.m.

    telefrag wasnt a glitch... it was part of the game. It was great for multiplayer. Getting into a fire fight with your buddy then he realizes he's not going to win so he turns around and runs and you just stalk him like deer and as soon as he jumps into the teleporter. You follow suit and implode him from the inside. That sir is not a glitch. Thats why the graphic after you teleport inside the person shows a puddled mess with his ribs exposed, b/c you were inside him.
  • JackSkellingtonsSkin - May 5, 2010 6:35 p.m.

    A bunch of games have these. In Bioshock you can even control the Big Daddies to do all the fighting for you. Nearly every Final Fantasy has game changing exploits and don't forgot FFX's bitchin apocalypse. Many games have terrifying enemies, remember Alma. As for Chex-themed modifications could someone please make a counter strike mod based on this to fully prove Jim wrong. Oh and I remember Beyond Good And Evil was given away with some cereal.
  • JimSterling - May 5, 2010 7:01 p.m.

    If you can be literal and nitpick, you can argue most of these. It's meant to be more general than a few of you are making out.
  • thesuperspacejew - May 5, 2010 7:07 p.m.

    If this counts, then the Cirith Ungol level in Return of the King was pretty much all the Orcs/Uruks fighting each other.
  • CoD4Kamikazi - May 5, 2010 7:09 p.m.

    Is it just me, or does the E1M1 music sound almost exactly like the guitar from Judas Priest's Painkiller? I'm surprised that no one has pointed this out yet.
  • Vitoruss1 - May 5, 2010 7:34 p.m.

    Pretty good article, ALTHOUGH: Infighting: Halo Primarily between the sentinels and the flood, but there was also infighting between the Covenant and the flood as well. Truly Terrifying Enemies: Resident Evil 4 (&5) I can't quite remember the name, but the enemies in Resident Evil 4 who had an irregular breathing pattern and invisible parasite all over their bodies... they were absolute terror. As soon as you hear the breathing, you know you're in for a scare. Also, the berserkers with the blades attached to their hands were scary as can be. The same can be considered for Dr. Salvatore. Also, the tall tribal-mask wearing enemies in RE5 who were almost impossible to kill. Badass Music: Duke Nukem Forev-- Eh, nevermind. WAIT! Badass Music: Devil May Cry Series While the first game had the best music, I personally own all four games' soundtracks and they're the most badass soundtracks ever. Pure kick-ass neo-gothic techno metal. Hell yeah. Game Changing Exploits: GTA San Andreas You could make all the NPCs riot, carry weapons, fight you and fight FOR you. You could also make cars swim, fly, or just turn off gravity in general. And you could make your punches do mega-damage and knock people back very far. These were all cheats, but in a technical sense, these are game-changing exploits. Chex-Themed Modifications: Dream Girl No, not a game, you're right. But even still... http://www.youtube.com/watch?v=ffXlo8VveJc&feature=related
  • 510BrotherPanda - May 5, 2010 7:36 p.m.

    I've never been the target audience for FPSes, but good article James Delacroix Sterling.
  • Vitoruss1 - May 5, 2010 7:36 p.m.

    @CoD4Kamikazi That's what I said when I saw the video! Judas Priest is my favorite band and there definitely is a Painkiller vibe there.
  • Spybreak8 - May 5, 2010 7:52 p.m.

    Oh god I love infighting. I would always get dudes to shoot Imps and then have the Imps fly fireballs half way across the map or threw a window and down the corridor haha. I agree with the music, atmospheric drivel is not the future of game music. Oh it's interactive and dynamic, no it's forgettable and yes it may help immerse me but chances are it will get old fast.
  • TheJackOfHearts - May 5, 2010 8:08 p.m.

    I actually damn near crap my pants every time I see a Centaur in fallout 3.
  • Conman93 - May 5, 2010 8:09 p.m.

    @Vitoruss Those irregular breathing enemies in resi 4 are called regnerators, and they are the scariest fucking thing I have ever seen in my entire life :0
  • TURbo - May 5, 2010 9:24 p.m.

    @Vitoruss1 One question. Were those games made before 1993?
  • TURbo - May 5, 2010 9:25 p.m.

    The answer is no
  • TURbo - May 5, 2010 9:43 p.m.

    @Jim Sterling The only thing I can nitpick is the Archvile wasn't introduced until Doom 2, then it was in Ultimate Doom's 4th episode. Same this with the Revenant.
  • TURbo - May 5, 2010 9:48 p.m.

    I misinterpreted the article about Doom not stealing from other games. That being the case, what about deathmatch? No multiplayer FPS dared to steal that.
  • Cyberninja - May 5, 2010 10:03 p.m.

    wow they need to remake doom than
  • Modroneman - May 5, 2010 10:18 p.m.

    I get what the article is saying, Doom was awesome!

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