First look at The Conduit 2

He, and humanity in general, is soon caught in the midst of a battle between two Earthbound alien factions, and from what we’ve gathered so far they appear to be aliens other than the Drudge, who are still knocking around in certain areas of the world (notably, in the ruins of Washington DC), kicking seven bells out of your old human enemies, the Trust. This AI-against-AI behaviour is part of an effort to make the world seem more alive. Other steps include smarter enemies, who will now occasionally use the environment as cover.

Above: At this stage it’s not clear if the game will support MotionPlus, but if it does it won’t be a requirement

Thankfully, it’s a more alive world that you get to make more dead with the game’s extensive, creative arsenal. New guns include the vortex cannon, which projects a force field that traps bullets and grenades in mid-air before reflecting them back at their owners at the touch of a button. You’ll also get a a nifty deployable turret and phase rifle that can shoot through solid walls. With most shooters these days getting progressively more ‘realistic’ with their weapon loadouts, the game’s outlandish gun collection is still greatly appreciated.

Above: The gaming world needs more 4-player split-screen

So too is the focus on co-op. Although you won’t be able to tackle the campaign with multiple players, there are a number of special modes, including the arena-like Invasion, which pits four chumps against multiple waves of enemies. The four of you can either play online or off, in the welcome (and increasingly rare) four-way split-screen. Although the maximum number of online players is still capped at 12, competitive multiplayer will also be enhanced by the simple act of carving up the screen with a kitchen knife. It’s taken a while, but it looks as though the Wii may have finally found its answer to the immortal GoldenEye.

Above: High Voltage have promised to deliver a more varied assortment of enemies in the sequel, as well as more creative character design. To be honest, the humanoid grunts in the latest screenshots look as bland as ever to us, but this giant, laser-spewing serpent is a slither in the right direction

If we don our patented Cynic’s Hat, we’d note that The Conduit would have been a great first-person shooter in the ’90s, while its sequel looks like it strolled straight out of the Perfect Dark era. But we’re going to leave the hat off for now, because early signs point to a game inspired by the original’s criticism rather than crushed by it, and because four heads are usually better than one.

May 24, 2010


  • noofer7 - May 28, 2010 1:34 a.m.

    The original was decent, but it was too linear, rather drab, the ghost mines were incredibly annoying and cheap, the online was filled with hackers, and there was no splitscreen which was a big disappointment for me considering I got it at a birthday party and we were all hoping for some awesome FPS multiplayer. Also, it was very short and the plot was extremely "meh." This sequel looks like it will fix most if not all of these issues. I am stoked.
  • coffeewithgames - May 25, 2010 2:16 a.m.

    "The original Conduit’s major problem was that it was just so uninspired: drab shooting in drab, corridor-like environments with drab alien enemies that seemed like they’d wandered off the set of some drab Sci-Fi Channel TV movie." I definitely don't think this person played the original very much. Sure, the single-player campaign didn't have great level designs, but that was not the game's "major problem". The Conduit's major problem was its online play. It was plagued with bugs/glitches/hackers. The spawn bug broke the game for me, and is the main reason I traded it off. I enjoyed the single-player campaign, but the levels were "linear" and could have been a little more "open", but it was still pretty fun.
  • crumbdunky - May 25, 2010 12:48 a.m.

    The best thing about the Conduit was the adjustments you could make to the controls(even if most people with half a clue just made it about as sensitive as possible and left it at that!)but, that apart, it was a VERY, VERY long way from the quality of MP3. As for the core shooting:not even as good as WaW Wii edition in my book and not even the couple of decent online modes really helped it because the hit the gfx took online was so big I sometimes thought I WAS playing G'eye! In short I was very disappointed with the game and those screens do NOT inspire much hope from this jaded former believer. Even so, it's harsh to call the game a failure when HVS's hearts were always in the right place but it's just, this time, they're going to actually have to make a decent shooter to earn my purchase. They'll also have stiffer competition(even if not on the Wii) with Zipper making Socom4 motion controlled on the PS3/Move alongside trad controls. If the Sony side make it seem a lot better on their platform I wonder how much of a market will be left for a core shooter on the Wii by the time this rolls out? Actually got bigger hopes for their Wii L4D rip off The Grinder(though the PSN/Live top down BS is still born right now)than Conduit 2 right now. Did no one else think The Conduit was also the easiest shooter they ever played in their entire lives? I know it must have taken over two hours but looking back it doesn't feel like it!
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  • Caio - May 25, 2010 12:08 a.m.

    Great, sounds like they're developing on the first one's good ideas and fixing the bits where they screwed up. The Conduit was an alright FPS, with a few brilliant weapons (the Shrieker! The Deatomizer MK.4! That one Drudge gun whose bullets bounce off walls!), an interesting story and a lovely customizable control set. Sure it had its fair share of problems, like the bland art design and the fact that the story is mostly hidden and requires off-game searching, but I'm really looking forward to the sequel. CAPTCHA: four crappies. Seriously.
  • Kenzo - May 24, 2010 11:30 p.m.

    I didn't really think the first game was a failure, although given the choice I'd take Prime 3 anyday. As the article stated, the first was simply not creative enough, they talked all about having the best graphics on the wii, but in the end, they didn't do anything with them. this definitely sounds like an improvement though. And with such interesting weapon choices available, maybe I won't be so reliant on the shotgun this time. it's too bad, but there's virtually no chance they will leave the weapon fusion glitch untouched. a glitch so powerful it allowed the user to create fully automatic rocket launchers. it will be missed.
  • Cyberninja - May 24, 2010 11:16 p.m.

    pizzaking it wasnt a failure the game was good the audiance isnt on the wii but i still like the wii alot.
  • PIZZAKING92 - May 24, 2010 10:08 p.m.

    the first was a failure. I tried to get shooter fans to buy the game, however few people bought it. In large part due to the fact that the wii lacks an achievements system and next to no one plays wii online.

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