The AI has its foibles, but overall we’d say it’s slightly superior to Close Combat’s. We’ve yet to encounter a poorly positioned AT gun or see impatient defenders crawl forward to meet an attack. Of course, it’s possible the reason we haven’t seen these things is because Firefight keeps so much hidden from view. Enemy soldiers are incredibly difficult to spot. Most of the time your men are just blazing away at muzzle flashes. In the Libyan Desert the tough spotting rules seem a little incongruous. In Normandy’s bocage country, the rugged hills of Italy and the jungles of the Pacific, they are perfect, generating tension by the truckload.
Firefight’s globetrotting campaigns and single scenarios utilize a clever map generator meaning you never see the same battlefield twice. If we could add just a few more terrain and building types then scrap sequences would be even more appealing. Some extra battle styles would also not go amiss (currently there are only assaults and defenses).
If you're interested in checking out the game, just click here.