Confused by the confusing rules and lengthy history of Fire Emblem? This will clear some things up...
The history of the franchise Fire Emblem is a long and winding one, both in-game and out. While many US players discovered the series with the appearance of two main characters in Smash Bros. Melee, we’ve since been given the chance to expand our understanding of the strategy-RPG behemoth.
Despite the fact that a real battlefield is not, in fact, divided neatly into squares and real soldiers refuse to take gentlemanly turns, Fire Emblem has managed to become synonymous with fantasy warfare on the Game Boy Advance. There's a good reason for that: these games are damn engrossing. On GameCube, little has changed. This is for the best. As young mercenary Ike, you're immediately swept up into a situation that's larger than you are. While the GBA games centered around the tribulations
Ever played Advance Wars? Then you'll feel quite at home with Fire Emblem: Path of Radiance. You have a grid for a battlefield and a motley crew of units at your disposal. By taking it in turns with the enemy, you must position your team wisely, using their strengths and weaknesses to defeat an opposing army. There are a couple of important differences, though. Path of Radiance plays much more like an RPG, with every defeated enemy giving EXP that can be used to make your characters