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Final Fantasy XIII interview

GR: Our next question is about the Paradigm system. How does it affect combat, and how is it different from the Gambit system in Final Fantasy XII?

YA: There are different roles that can be assigned to each of your characters and the combination of different roles is essentially the Paradigm. You can have over 100 different Paradigm combinations and you can customize that for yourself. The difference between the Gambit system and the Paradigm system is that in the Gambit system you set up the characters' roles and actions before going into battle, but with the Paradigm system you can switch in real-time during the battle so players can change their strategy by reacting to different enemies and how the battle is flowing.

GR: How does the leveling system fit in with the different roles and Paradigms?

YA: The leveling system is similar in concept to the Sphere Grid, but visually it departs from that because it is laid out in 3D and development progresses along these different axes. It's called the Crystarium. Each character can develop different roles depending on the player's battle style and how they choose to progress. For example, there's the Commando role which has heavy physical attacks and you level them up by earning Crystal Points, or CP. You use your CP to advance along the grid. If you want you can put more CP into the Commando role, or if you want your character to be stronger in the healing side you can put your CP there. The leveling is very customized.

GR: So does every character's Crystarium look the same? Or is it easier to develop certain roles for certain characters?

YA: Certain characters are more suited to certain roles, so for example, the character Snow is more suited for a Sentinel role, which is a defensive role essentially, or a Commando role as an attacker. So even though all roles are available to him in the Crystarium, it's easier for him to go toward certain roles. Each Crystarium is unique to the character, so even if a player advances every character in all the roles available to maximum capacity, the stats will still be different from character to character.

GR: A lot of people who've played the Japanese version of Final Fantasy XIII have expressed surprise that there weren't any towns to visit. How did you arrive at the decision to not include towns, and how does that change the way you tell the story?

MT: The decision to leave out towns was an organic one. The team wasn't trying to work towards a specific RPG template, we were trying to create an experience that was similar to a movie or TV show where the story would pull the player along and help them progress in the game. In order to create that pace, the towns were not essential and it wasn't really a major consideration in creating the game. It isn't that the game is completely void of towns, there are specific instances where the team created what are kind of the ultimate form of towns that we'd like to see in future Final Fantasy titles.

GR: So how did you handle the events that would normally occur in a classic RPG town? Players need to shop, cool off at the bar, meet NPCs, pick up side quests... 

MT: In the setting of the story, the main characters are being pursued by the government, so story wise it didn't make sense to create towns where you could go wander and go shopping because they wouldn't really be able to go out in public that way. As for side quests, the main portion of the story takes place in a world called Cocoon but once the player ventures out into the world of Pulse it's much more open and they can find side quests there.



GR: People who've played it have also said that Final Fantasy XIII is a much more linear experience than previous games. Are you worried that people will miss the open exploration? When you finish the game, will you be able to return to the world?

MT: The initial portion of the game is intentionally crafted to be linear and story-driven because of the complex battle system. The team wanted to make sure that the proper steps were in place so that players could gradually get to know the battle system. By the time they get out into the free area of Pulse they should have a good idea of how to control the battle system and can go all out in the battles. In terms of freedom and what you can do after you clear the game, you can go back to the Pulse area and there are many enemies there that are much tougher to beat than the last boss! And there are a lot of missions available too; a player could spend almost forever just exploring and playing the missions.

GR: Great! Well, we're out of time so thank you for speaking with us today, and good luck on the North American launch of Final Fantasy XIII.

All: Thank you.

Feb 12, 2010

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12 comments

  • ranzatsu - February 24, 2010 7:47 a.m.

    @Cyberninja: FFXIII is for both platforms, but PS3 sells better anyway. And Halo looks better on PS3. Not on Xbox.
  • ranzatsu - February 24, 2010 7:45 a.m.

    This might be the best release yet. Not so sure, but let's see. @ Mr. xboxrulez: What's a pigsniff? I happen to think the PS3 rocks better. And you weren't 5th, you were 6th. Try counting again! Fix your spelling, for our sake, and use proper grammar. we speak English, not xboxrulez-English. And if you wanna go to "the way to cool" stop acting like society-racist, type in PROPER English or don't even post comments. And BTW, FFXIII: can't wait!
  • oryandymackie - February 16, 2010 10:55 a.m.

    I own an Xbox - and a PS3. I, unlike some people, also routinely attend English class. Whenever I see your inane comments spattered over a previously-reasoned debate I get a migraine and a mental image of Bill Gates facepalming himself. You remind me of a guy in our school. He eats squirrels.
  • oryandymackie - February 15, 2010 11:09 a.m.

    But, a Leona Lewis soundtrack?! And, sorry, but 'xboxrulez'? You really drag down the good name of Microsoft. How old are you, five?
  • HDBawllz - February 14, 2010 9:02 p.m.

    @Cyberninja Damn straight! Anyway. Want to play XIII. Now!!
  • Cyberninja - February 14, 2010 7:21 p.m.

    @xboxrulez you are a idiot in japan xbox is the worst selling system and ff13 is only for ps3 i think that being said the reason they made it mutiplatiform is so undesevering fanboys of xbox like you could play on your machince of choise and what you said was a total contridion of your self you would have to go to the sony website for that info if that was true. i am sorry that all xbox fans look bad because of this guy. end rant on a article related note i hope this game has dlc for all systems so that if the game is as linear as it sounds it would give me a reason to play it more after my first playthough
  • punkmetalmage - February 14, 2010 2:02 p.m.

    @ Lovinmyps3: If you where never a huge fan of Final Fantasy, this is not a well suited entry to start with. PS: Mexicali is my mexican hometown!
  • lovinmyps3 - February 13, 2010 11:04 p.m.

    I was never a huge fan of Final Fantasy, but I'm looking forward to this! =) reCAPCHA: mexicali this
  • BluesyFish - February 13, 2010 8:57 p.m.

    There's stuff to do after beating the game!? And you don't have to download it!? Baroo!?
  • lewis42025 - February 13, 2010 7:27 p.m.

    this might be the first final fantasy that i'll own since VII
  • RebornKusabi - February 12, 2010 11:59 p.m.

    Wow! My comment sounded like it was written by an 5 year old so lemme try that again. I am really looking forward to this game for a multitude of reasons that would take an unnecessary amount of time to disclose, so this article was right up my alley. Great interview.
  • RebornKusabi - February 12, 2010 11:33 p.m.

    I'm really looking forward to this so reading this was fun. Nice article.

Showing 1-12 of 12 comments

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