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Mark: Pulsework Champion
Cie'th Stone location: Archylte Steppe – Haerii Archaeopolis (Waystone)
Mark Location: Archylte Steppe – Haerii Archaeopolis
Reward: Perfect Conductor (x3)
Pulsework Champion returns with a gang of floppy Seeker enemies serving as backup. You’ve likely encountered both of these foes before so you should know what to expect from them. They can put some hurt on you if you don’t pay attention, however, so don’t be afraid to Paradigm Shift if things don’t go as planned.
Cie'th Stone location: Vallis Media – Earthen Bosom
Mark location: Archylte Steppe – Western Benchland
Reward: Glass Buckle
Amam is the evolution of Uridimmu and its ilk. He’s got a higher HP and stagger percentage, but for the most part he’s very similar in looks and attacks to the other feral foes you’ve felled to this point. He has a breath attack that will lower the attack power of your party, so you might consider a Synergist to offset the status drop. Beyond that, hit him with Ice and Earth elemental spells (avoid Wind and Thunder), juggle him when you get a chance, and don’t let his fairly forceful strikes deplete your health too far.
Cie'th Stone location: Archylte Steppe – Central Expanse
Mark location: Archylte Steppe – Eastern Tors
Reward: White Cape
Adamanchelid isn’t as fierce as its older Adamantoise relatives, but it can still lay down a world of hurt on your party. You’ll definitely want to buff up as much as you can before going in for the kill, so set a Synergist to up your defenses from the start of battle (and Medics to back you up while you do – a Sentinel wouldn’t hurt either) or make use of a Shroud or two. It’s weak to Ice spells and strong against physical strikes, but it’s also vulnerable to a lot of Saboteur-induced inflictions. Once your defenses are fortified and the foe’s are debilitated, start going in for a more focused attack.
Cie'th Stone location: Archylte Steppe – Way of the Ancients
Mark location: Archylte Steppe – Haerii Archaeopolis
Reward: Hermes Sandals
This red Cie’th stone mark is exceptionally tricky. You’re allegedly out to kill a tentacled terror named Zenobia, but someone’s already got the job handled. Unfortunately for you, he’s far worse than Zenobia ever was.
Tonberry is small but very, very vicious. His knife strikes are rather infrequent but do a decent amount of damage, however; the real threat is his Grudge attacks. As the battle wears on, Tonberry’s rage will begin to seethe, and once it reaches a certain point, he’ll release an attack that hits for a few thousand points worth of damage, recovers all of his health, and resets his combo percentage. Worse yet, every time he uses the attack, the power increases dramatically. Even if you survive the first time, you likely won’t last the second or third time.
The key here is simply to stagger Tonberry as fast as possible and get him in a series of juggles that will drain his HP fast and prevent him from using the Grudge skills. Don’t even worry about buffs of healing unless absolutely necessary, simply hit fast and hard until you’ve got him launched high in the sky. If you even let him get off one Grudge/full HP restore, it’s going to be extremely difficult to recover and beat him.
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