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GR: We're all very excited about the cooperative and multiplayer modes. What can you tell us about them?
SK: In the cooperative Rendezvous mode, two players can work together to complete challenging missions. In Melee, players can go head-to-head against one another. Rendezvous mode allows players to engage in dream battles against enemy combinations that could never exist within the realm of the main story. Melee, on the other hand, allows players to experiment with a great deal of squad customization, trying out the new jobs and items as they battle their friends.
GR: We've heard a lot about the two new job classes, the added characters Balthier and Luso, and the cutscenes. Are there any other improvements you're especially proud of, but that aren't quite as obvious at first glance?
SK:The original game had a 4:3 aspect ratio, but the PSP has a 16:9 widescreen display. We took advantage of this by extending the field of view wherever possible rather than simply shrinking or expanding the display, resulting in an interface that makes the game even more portable-friendly.
GR: We know that the plot has evolved from the original version - for instance, the nobleman and eventual villain Argath (known as Algus in the PSone version) has an expanded role. Could you tell us more about that, and perhaps reveal a few other differences between the stories of the original version and this one?
SK: We did not make any changes to the existing story that was revealed in the original. Instead, we added events that shed light on characters who did not receive as much attention the first time around. Argath is one example of such a character. While an enemy, he is also quite an intriguing character, so we added a bit to the story involving him.
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