Final Fantasy III review

  • The job system
  • Excellent effects, music
  • Just like RPGs used to be
  • How RPGs used to be
  • Leveling up forever
  • Dying after a long dungeon

Final Fantasy III's battle system, arguably the most important part of any RPG, has more in common with the first game than its followers. Here, you input commands for all four characters at once, they all execute those attacks and then you input the next set - any Fantasy you've played past number four unfolds quite a bit differently. With the active time battle system (introduced in IV), commands are constantly being entered and enemies continue to attack even while you're choosing your next move. Since FFIII battles lack the ATB, there's no way to layer attacks or perform complicated assaults - it's an NES-era RPG , after all.

You'd think things like agility and strength would dictate who lives and dies in a battle, but the conventions of modern RPGs don't seem to apply. After one random battle, our thief and white mage stood tall while the knight and dragoon were dead. Why is that? And why would the thief, with speed that outclasses everything else, not always move first? Such discrepancies make it doubly hard to construct a solid battle plan for the nail-biting boss fights.

More Info

Release date: Nov 14 2006 - DS
Mar 24 2011 - iPhone
Sep 25 2012 - PSP (US)
Available Platforms: DS, iPhone, PSP
Genre: Role Playing
Published by: Square Enix
Developed by: Square Enix
Franchise: Final Fantasy
ESRB Rating:
Everyone 10+: Fantasy Violence, Suggestive Themes

1 comment

  • zenbater - March 4, 2009 8:07 p.m.

    This pretty much sums up my experience with this game. I'm a die-hard FF fan but man-o-man, I'm at the very end of this title and I can't say I'm looking forward to that last trek through the annoying final dungeon. Shame, I might just pop-in DQ V instead.

Showing 1-1 of 1 comment

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000