The final of the five big additions is that of tactical free kicks. For years, footy gaming has offered us two options in dead ball scenarios: designated player takes the free kick, or there’s a fake-out and the other teammate holding the ball takes it. Not anymore.
On offense, you’ve got a wild number of variants to choose from. Up to three players can hover over the ball, and now, if you want, you can do a double dummy to confuse the opposition as to who’s actually going to take the shot. We watched test bed footage of one player dummying over the ball, then a second, then the first dummy player took a pass from the free kick and shot on goal.
Fortunately, on defense, there are a plethora of excellent new additions. Just as offense was rather monolithic, on defense, your choice often consisted of small shifts up or down with the defensive wall, or hitting a button to jump at the right time to block the shot.
With the new free kick system, you can expect to add and subtract players from the wall, creep it forward (and hope the referee doesn’t notice and penalize anyone), or even send out a bullet guy to rush at the free kickers to break up the play. Plus, if you prematurely make your wall jump before the free kick, you’ll be able to do it more than once to block a shot.