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FIFA 08 - updated impressions

1) Never see the same dribble animation twice

FIFA’s animation system is “organic,” with foot-to-ball contact calculated on-the-fly, depending on your speed, position and player skill - use prods and pokes of the stick to create unique dribble styles or string together signature tricks from the likes of Ronaldo, Ronaldinho or Rooney.

2) Improved ball physics

You’ll no longer be able to leather the ball goalwards with the tap of a button as wind resistance, opposing pressure and even air pressure will determine where the ball goes. Each touch of the pad will prompt different ball-to-foot interactions, subject to an almost infinite number of variables - for example, when passing, you’ll have to consider wind direction, the size and weight of the ball and the mental state of the player. Hmmm, sounds a bit complex to us…



3) There is an “I” in team

EA claims their “Be a Pro” mode will let you experience the thrills - and misery - of a real player. You’ll take control of one player for the entire match, for example, “defender” Titus Bramble, and red rings will appear at the feet of people you should be marking - something Titus must wish happened in real life. Play as an attacker and you get to make off-the-ball runs and hog the glory. Gimmick? We’ll see, but Winning Eleven has had a “Fixed” player mode for years.

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