Not all gamers are impervious to horror games. One editor shares his tale of growing up a scaredy-cat gamer...
So it’s 2005. I’ve recently seen F.E.A.R. played on my friend's PC. It looks very, very special indeed. And even better, my friend’s PC isn’t as good as mine, so there’s no way I’m not going to be able to run it. So I buy a copy. And it doesn’t run. It turns out that my rig's specs trump my friend’s in every respect but graphics card. Mine is about as powerful as a piece of toast. Sad times. So I have two options. I can either take F.E.A.R. back to the shop with my tail between my legs, or man up, invest in some upgrades, and take the full plunge back into serious PC gaming territory. Naturally, I do the latter, and £150, one afternoon of tinkering and 120 frames per second later, we're in business. Was a single FPS worth all of that? Damn right it was. Now listen up and I’ll tell you exactly why.
I’m not a miserable sexist ass; I’m just a practical observer. One thing I’ve observed is that men and women are different (I figured that one out pretty early on). Since I’m a rational person, I’m aware that nothing is entirely one way or another. Even the divide between life and death is ambiguous (uh, zombies, amirite?).
Oct 5, 2007 This is multiplayer as it's meant to be played: your enemies are mute, you're all on the same side fighting for a common goal, and conventional games are taken into new and exciting territory. The world is always better served when we work together, and never more so than when we're fragging bad
A free update available through Xbox Live for horror-shooter F.E.A.R. on 360 adds two new game types to multiplayer. "Control" and "Conquer All" are both team-based and control point scenarios and are playable in all original multiplayer maps that shipped with the game. Says Sierra: "In Control there are 3 control points on a map. Your team gains points based on the amount of time a control point is in their possession - the more control points your team has the faster your team gains points.
F.E.A.R. is hilariously, absurdly violent. It's a shooter set mostly in a single skyscraper block, where genetically modified soldiers and psychic monsters have invaded a biotech firm. And you've got it made, because you're just as modified as the men you face. At any moment, you can slow down time, duck behind a pillar, peep out and take away a soldier's legs with a single blast from the shotgun. "Holy shit, he's flanking us," they scream, as you empty clip after clip into their faces, leaving
If you spent your childhood in fear, after your mother told you that looking at the food going around on the platform would make your eyes fall out, youre not alone. John Bows, a Technology Development Manager, knows all about microwaves - about the “instantaneous disruption of the electrical signals in the brain, causing loss of gross motor function,” and the “inevitable long-term loss of brain function as well as changed behavior patterns.” And it turns out that your
It's been nearly a year since talk of a sequel to Monolith's FPS F.E.A.R., but today it's been reaffirmed that a follow-up to the horror-shooter is planned. In a press release from Warner Bros. Interactive Entertainment announcing that Monolith CEO Samantha Ryan has also now assumed the role of Senior Vice President, Development & Production at WBIE, it's mentioned that the company's "current production slate" includes "the sequel to F.E.A.R." Developer Monolith is owned by Warner
The Elder Scrolls IV: Oblivion for PlayStation 3, originally announced as a launch game for PS3 in America, has been delayed until early next year, developer Bethesda Softworks has confirmed. Oblivion is the first of PS3's launch line-up to be pulled, though recent unconfirmed rumours have suggested that Sonic the Hedgehog and FEAR could also suffer a delay. Publishers Sega and Vivendi were available for comment on either title's release plans,
What's the point of a shooting game? Shooting things! It's weird, then, how many first-person shooters are content to settle for positively wimpy gun mechanics, with rifles that sound like pea-shooters and machine guns that take three boxes of ammo to down a small mammal. If it's not fun to shoot, what's the point? Make an RPG or something. It's much more interesting to play games in which your shotgun's barrels emit deep rumbles, bullets palpably smash into bodies and where flying gore is
Microsoft has made a demo of FEAR available today, ensuring that you'll not be able to get to sleep tonight due to the resulting nightmares. Thankfully, the demo is short, so you probably won't be frightened into agoraphobia (leave the fear of going outside for the final release of the game in November). This is a good chance for you to get acquainted with the odd control system that seems to take the position of your feet into account and makes running from here to there seem more like
If you don't know FEAR, you should. As a PC-based shooter, it shook up a lot of people last year, garnered a lot of good press and even won a couple of awards. It's no wonder why - it's a well-designed and undeniably creepy game. And now it's headed for Xbox 360 (and also PS3, although that version hasn't been shown
Vivendi has announced that FEAR Combat - a pack offering every multiplayer option for the supernatural shooter - will be available as a free download on August 17. Freeloaders will be able to square off with players who've ponied up for the retail release - but be warned, nooblets: this game has been out for nearly a year, so we predict a steep learning curve for new