F.E.A.R. - Extraction Point review

  • Having gun-sex
  • Soiling your pantaloons in terror
  • Mini-gun lunacy
  • Needing an expensive PC
  • The limited replay value
  • The lack of original locales

For the vampiric landscapers out there, you can create lovely fountains of blood with the expansion's standout weapon: the mini-gun. This circular contraption of spinning barrels continuously spits hundreds of rounds without reloading, enabling you to charge into the middle of a large ring of opponents and shred them down. Switch off between the mini-gun and the bazooka that sends three missiles at a time, and you’ll embark on God-like therapeutic rampages.

It’s unfortunate that you don’t acquire this exotic beast until late in the game, and you don’t have enough ammo to use it as frequently as you want. The standard artillery is still satisfying, especially when used with the slow motion ability that lets you witness bullet trails and blood spurts in sustained, focused beauty. But there's a precedent for this: the use of unique weaponry was limited in the original F.E.A.R. as well, and it’s disheartening to see this again in the expansion pack.

More Info

Release date: Oct 24 2006 - PC (US)
Available Platforms: PC
Genre: Shooter
Developed by: Monolith Productions, Timegate Studios
ESRB Rating:
Mature: Blood and Gore, Intense Violence, Strong Language


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