FEAR 2: Project Origin

Let's get chased around in a school by a terrifying, naked old woman for fun

Words: on February 10, 2009

Back in 2005, little girls with lank, greasy hair were terrifying. Across the country, crowds of cinemagoers would stream out of showings of The Grudge and The Ring Two, kicking children in the face as a precautionary measure. It was riotous madness, and in the midst of it we were graced with FEAR – Monolith’s arse-clenchingly scary, spectacularly violent and needlessly bloody shooter. It was a fantastic, if voyeuristic, sideways glance at the artistic elements involved in shooting a man in slow-motion so that he does a back flip, while a scary little girl points at baddies to make their heads explode.

This classic wasn’t without problems though. FEAR’s second half let the tempo drop and the game slowed to a lull. It would dawn on you that you’d been scurrying about the same concrete corridors for the past five hours, and the visceral magic would fray at the seams. The subsequent two expansions (not developed by Monolith, it must be stressed) would extrapolate on the worst and most concrete corridors parts of the original, adding little new content to the mix and fumbling the expert pacing of the first game.

Which brings us to FEAR 2: Project Origin, Monolith’s return to the franchise. Can the sequel innovate with varied and exciting new locales? What crazed scares can they concoct this time? Does it even need to be anything drastically new? We’ll settle for searing a man in half with a laser beam, as long as we never see another series of featureless grey corridors.

Set slightly before and then mostly after the nuclear blast at the close of FEAR, the locations you’ll visit will be mostly trashed. Though the piles of rubble and debris act as convenient ways of guiding you through the urban environments, Project Origin feels less linear than the first game by virtue of a handful of open arenas dotted about the place. Outdoor bits revolve around the ruined city’s streets (not original, but easily the game’s most graphically pleasing areas) and the addition of daylight does little (thankfully) to dissolve the heavy and dark atmosphere of the game.

You’ll slap yourself in the forehead during the game’s opening, which sees you try to enter a luxury apartment block, only for the main entrance to be blocked and you to be forced to enter through a maintenance area. Cinder block walls, metal shelves packed with cleaning products – Project Origin doesn’t put its best, least-concrete foot forward with its opening level. But thankfully the environments become a great deal more colorful (and better lit) as the story progresses.

Though Monolith fall back on their beloved concrete corridors on a few occasions, Project Origin’s environments are varied enough to maintain your interest for the 10 hours it’ll take you to come out the other end. An elementary school and a factory with lots of yellow bits will entice the cones and rods of your eyes out of their greyish-brown-induced stupor. These locations amount to a considerable reduction in the overall number of concrete levels in the game, which we celebrate.

Related

Games:


FEAR 2: Project Origin (PC)

View Videos and Screenshots Hide Videos and Screenshots

Latest Videos

Latest Screenshots

Platforms:

PC

10 Comments
Order Comments: Newest First | Oldest First
  • GamesRadarTylerWilde

    GamesRadarTylerWilde  - 2 years, 10 months ago  - Report

    The missus and I just finished it. It's solid. Ending is a bit meh, but other than that it's cool. Time to watch some Dr. Who.
  • JohnnyMaverik

    JohnnyMaverik  - 2 years, 11 months ago  - Report

    It takes a lot to get me excited about a shooter game, especially FPS, it's a genre that has way overly done, I don't have much time for, and only when something sounds truly captivating and innovative do I take any notice of one. Hey... what can I say, running around shooting Nazi's, communists, or any other group, real or fictional that a company has decided it'd be a great idea to get people to pump lead at just doesn’t float my boat. But from your review this sounds good, and from the vids I’ve seen on youtube, this is good, really good, and not only am I interested in getting it but I have decided I’m defiantly going to.
  • FancyRat

    FancyRat  - 3 years ago  - Report

    Little girls stopped being scary after The Ring.
  • Jaces

    Jaces  - 3 years ago  - Report

    Cool, yet another game to add to my collection.

    Something to hold me off till KZ2.
  • TastyCakesMcgee

    TastyCakesMcgee  - 3 years ago  - Report

    good review! can't wait to get this.
  • ananta

    ananta  - 2 years, 5 months ago  - Report

    hey can any of you who have played this game tell me that wheather this games allows u to take cover behind objects like gears of war does?
  • Flatrace

    Flatrace  - 2 years, 10 months ago  - Report

    This is actually A very good game. If you don't like Shooters, don't bother. All game genres are getting old. I don't like RPG's. This game is well done and the Graphics are great. This is a better game than the first F.E.A.R. It's not just another tunnel shooter.It mixes it up some.
  • fiskadoro

    fiskadoro  - 3 years ago  - Report

    "You can't turn a corner without a psychic projection of a grown-up Alma flashing her bedraggled tits at you and running away."

    Classic!
  • Samael

    Samael  - 3 years ago  - Report

    That didn't sound like an 8, but whatever. I loved the demo, so I'll probably pick this up.
  • Mega64

    Mega64  - 3 years ago  - Report

    Great review
Most Commented
Connect with GamesRadar