Fatal Inertia review

  • Arcade gameplay is blast for a while
  • Smart secondary weapons
  • Welcome strategy in races
  • Dull, slow racing
  • Lack of shortcuts
  • Lame course design

Fatal Inertia's major, unforgivable stumbling points are that, 95% of the time, it's just not bloody quick enough. This is the next generation Koei, so if F-Zero GX on GameCube can pull off barnstorming 60fps super-speedy racing, why do we get crappy frame-rates with all the thrills of a joyride on a lawnmower with the handbrake on? Further inexcusable incompetence is to be found in the presence of irritating checkpoints (miss one and you're screwed), a total lack of shortcuts and so-so course design.

Chuck in some token engine and cosmetic upgrades (our advice: pimp up the armour-plating on your space barge otherwise you'll find yourself battered and blown to smithereens on the harder championships) and that's your lot. Even some mildly entertaining four-player split-screen head-to-head fails to redeem this one from the kicking it richly deserves. As for Koei, well... stick to Dynasty Warriors, fellas.

More Info

Release date: Sep 11 2007 - Xbox 360 (US)
Oct 26 2007 - PS3
Sep 14 2007 - Xbox 360 (UK)
Available Platforms: PS3, Xbox 360
Genre: Racing
Published by: Koei
Developed by: Koei Canada
ESRB Rating:
Everyone 10+: Fantasy Violence
PEGI Rating:


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