Further team interaction is encouraged with fusion attacks, where two characters join together (not literally) to give villains a proper kicking. Mr. Fantastic can sock an enemy into the air, where Human Torch can frazzle him before he even touches the ground. However, if you’re looking for the real character interplay you’re going to want to play the game with four player co-op. Players can drop in and out of play with a simple push of a button, allowing for another slice of four player bashery that proved to be one of the more redeeming aspects of the otherwise struggling Marvel Ultimate Alliance.
So how do you go about making a superhero team relevant in a world populated by super-powered lone operatives? The answer lies in the Wii itself. For while the Fantastic Four fight together, we - as Nintendo would have it - play together. It’s a console/franchise match made in heaven.