Sport & Auto
- About Future
- Digital Future
- Cookies Policy
- Terms & Conditions
- Investor Relations
- Contact Future
Famous for: The Super Mario series, the Legend of Zelda series
But started out on: Not Donkey Kong. No, although it's the most famous of his early games, the carpenter/monkey love triangle only came about as a follow-up to the previous game Miyamoto worked on. That was a Galaga-style arcade shooter called Radar Scope.
Any early signs of future greatness? Not in Radar Scope itself, but definitely in what it led to. After the game tanked in the US, Nintendo ordered Miyamoto to rework it in order to save the 3000 unit investment it had made in the arcade cabinets. Instead of tweaking it, he designed a whole new game. That game was called Donkey Kong. It did quite well.
Famous for: The Resident Evil series, Viewtiful Joe, Killer7, God Hand
But started out on: Capcom's early '90s Game Boy games. His first was Capcom Quiz: Hatena hatena no Daibôken, one of the big C's many quiz board games, and after that, he worked on the Who Framed Roger Rabbit adaptation. A license still in search of correct grammar, 22 years later.
Any early signs of future greatness? Not particularly. Though the potential for massive comedic injury within the Roger Rabbit license perhaps had an influence on Resident Evil 4 later down the line.
Famous for: BioShock, System Shock 2
But started out on: Technically, Front Page Sports: Baseball Pro '98, part of Sierra's mid-'90s sports series. Although he's only credited as a Photographer, and we're not exactly sure what that entails on a baseball video game. More relevent is Levine's next game work providing design and story concepts for pioneering first-person stealth game Thief in 1998.
Any early signs of future greatness? In Thief's brand new, more cerebral approach to FPS, yes, we can see the creator of BioShock evolving as fast as the clones at the end of Judge Dredd. As for Baseball Pro, well, you can take photos of things in BioShock. The experience was a clear influence.
Famous for: No More Heroes, Killer7
But started out on: Super Fire Pro Wrestling 3: Final Bout, at Human Entertainment. As a lifelong pro wrestling geek, working on an addition to Human's under-rated but very deep grappling series was as good a fit as putting a pig in poop. A pig in a luchador mask and spandex. This metaphor is getting disurbing now.
Any early signs of future greatness? Suda's 1994 sequel to SFPW3 featured a protagonist who witnessed the murder of his trainer immediately before his championship bout. Upon winning, he realised that having no-one to share it with, his victory meant nothing. He killed himself in the game's ending. Thus ladies and gentlemen, Suda 51 had arrived.
Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.