Fallout: New Vegas Unique Weapons guide

Track down all of the Unique Weapons in Fallout: New Vegas

Location: Novac, Dino-Bites Gift Shop

That Gun is one of the simplest unique weapons to acquire as it can be bought in a shop. Make your way to Novac and head towards the giant T-Rex statue. In the gift shop located inside of the statue you can purchase That Gun off of Cliff Briscoe for a rather impressive sum of money. It’s a rather good investment as it’s one of the more powerful pistols in the game due to it firing rifle rounds out of a freaking one-handed gun. The reload time on this gun is surprisingly short, the range is good and the critical hit chance of this gun is absolutely through the roof.

Take note that there is unfortunately no way to repair That Gun other than by using Weapon Repair Kits or paying merchants to repair it for you. This is because there are absolutely no weapons like it in the game. If you plan on making extensive use of this weapon then it is advised that you pick up the Jury Rigging skill so that you can simply use any one-handed small guns to repair it or invest in a lot of Weapon Repair Kits as soon as you possibly can.

This Machine

Location: Camp MacCarran

This is one of the many unique items that can be found in Camp MacCarran. This one is property of Sgt. Daniel Contreras but it’s currently being held by Sgt. Boyd. To get it you’re going to have to complete an unmarked quest dealing with Contreras’ weapon smuggling and Boyd’s attempts to figure out what the heck is happening to their supplies. You have four ways to solve this one depending on how dirty you’re willing to get.

The first way is rather the simplest. Agree to work with Sgt. Contreras’ smuggling operation. He’ll send you out on a few missions around the Wasteland and when you finish the last one he’ll give you this as a reward.

Your second choice is a bit more complicated. During the course of doing Sgt. Contreras’ mission you will encounter an undercover agent. Speaking to him you can choose to turn on Contreras, turning him in to Boyd. This takes a bit more running around to actually complete but at the end of the mission Sgt. Boyd will actually give you This Machine. This ends up with Contreras in the prison where he can be bartered with but his caps / inventory never cycle so he’s no longer very useful.

Third you can simply go up to the second floor of the Supply Shack, hack the computer here and download the Weapon Shipment data. With this in hand you can either talk to Contreras to start his quests or go back to Boyd to turn him in immediately.

Lastly if you’d like to make a bunch of money and get this gun there’s a dirty little trick you can perform. Go up the second floor and hack the terminal to get the weapon shipment data. Now go downstairs to trade with Contreras. Sell him everything you have except for one good weapon, trying to take as much of his 8,000 caps as you can. With that done execute him, preferably with a sneak attack critical, and loot everything he has. If you can’t carry all of it then stash some in a nearby container. Once you have all of his stuff go turn him in to Boyd who will give you This Machine. There you go, lots of caps and equipment with the quest reward.

Thump-Thump

Location: Nellis Array

Getting Thump-Thump requires first making your way onto the Nellis Air Force Base and then getting the quest, Ant Misbehavin’. This will get you access to the Array which allows you to enter from one of the two doors. Use the door that is near the fence, not the other one as that leaves you further from the weapon. Once inside go through the tunnel and into the main chamber. Walk to the far end of the chamber, turn to your left and search in this small area to find the weapon on the ground.

The main advantage to Thump-Thump is that it’s attack speed is fairly increased over the regular grenade rifle along with a slight increase to the explosion radius. Otherwise it’s basically just a grenade rifle with a long barrel mod already slapped on. However if you’re planning on making nay regular use out of grenade weapons then there is little to no reason not to use this weapon instead of the regular one especially in light of its increased condition allowing it to go longer between repairs.

Location: Wins Shack, Northwest of New Vegas

The trail to actually pick up this gun is going to take you around the Wasteland a bit. First off you will need to head to Primm and speak to Primm Slim about Vicki and Vance. When he tells you about their gun go examine the case and return to the robot, informing him that it isn’t there. To diagnose his memory block you’ll need a Science skill of 50+ which ends with you holding a memory block. Now make your way over to the area outside of Westsides northern gate, to the Wins Hideout. Go inside ands peak to the two to find out they’re planning a bit of foolishness. With a Speech of 55+ you can talk them out of it which results in them giving you the combination to the safe.

If you don’t have the requisite Speech you can try to pick the lock but that requires a Lockpick skill of 100. Don’t try to kill them for the key as it will not be found on their corpses – your only option is to talk to them about their plans and convince them out of it or pop the lock on the safe. That’s it.

This submachine gun is actually almost absurdly powerful for something firing 9mm rounds. You get sixty shots with which to tear through an enemies health with this guns increased damage and reduced spread compared to its common siblings. The only drawback to this weapon is one that’s common to all 9mm guns – they’re basically useless against armored foes. If you tried using this on a Brotherhood Paladin or Giant Radscorpion they would laugh you off, much less using it around a Deathclaw or some of more heavily armored faction troopers.

As fair warning – If you possess the Wild Wasteland trait then you cannot get this weapon as the location that nets you it will change. Be aware of this.

Location: Mojave Wasteland, North of Horowitz Farmstead

The Horowitz Farmstead is found in the north-western part of the Mojave Wasteland. More specifically it’s found to the north-west of the entrance to Westside, off of the roads near the top of the map. When you finally reach the Horowitz Farmstead head to the north to find a small mercenary camp with a few hostile mercs. Kill them and loot the YCS/186 off of their cold corpses.

The YCS is probably one of the better energy weapons in the game. It’s basically the Gauss Rifle from Fallout 3 in that it deals a lot of damage, knocks enemies down and needs to be reloaded constantly. This paired up with its innate sniper rifle scope makes it a very powerful weapon. There are a few bugs associated with the weapon though, namely that it seems to do less damage than advertised, exactly like the one in Fallout 3. Supposedly this is due to the shockwave visual effect but why this is remains unknown.

Listed below are some weapons that, while not unique, are pretty rare to find in the Mojave Wasteland. Take note that since much of this game is randomized it can seem like certain weapons are indeed Unique even when they aren’t.

Locations: One can be found in Quarry Junction. Look around and you will find it lying in a pool of water.

The Mini-Nuke launcher from Fallout 3 returns with a vengeance. Just like in Fallout 3 this bad boy fires explosives that devastate everything in a rather ridiculous area of effect when fired. Just be judicious with these as you can easily kill yourself by accident and the amount of ammo for this weapon is seriously limited (14 in total). Sadly this lack of ammo renders the weapon fairly useless for the most part.

Blake at the Crimson Caravan Company will sell one when you reach a high enough level.

Sometimes sold by the Munitions Manager in Nellis AFB after you have gotten Pearl’s permission to trade.

One can be purchased from the armory in Hidden Valley when you have earned their trust.

Locations: Chief Hanlon in Camp Golf is carrying one of these. You can get it by stealing it from him, killing him for it or completing the quest Return to Sender.

This. Weapon. Is. Bad. Ass! Right here you’ve got a one-handed revolver that can obliterate your enemies with an almost ridiculous ease. With the Cowboy perk and Rapid Reload you will dish out an insane amount of damage at a rate that makes it one of the most powerful weapons in the game. Only shotguns and some of the energy weapons are able to keep up with the damage that this beast deals in combat.

Sometimes high level NCR Rangers will be equipped with this weapon. It pretty much takes killing them to get it though. This is fairly easy to accomplish if you’re high level and picking fights with NCR though.

Jan 6, 2010

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