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Fading Shadows review

Spherical puzzler with an emphasis on balls

For

  • Inventive premise
  • Solving pinball puzzles
  • "Orb" is cooler than "pinball"

Against

  • Too short
  • Too few puzzles
  • Agonizing load times

Part ball puzzler, part fantasy epic - but all tedious - Fading Shadows shows what would happen if a budget version of Lord of the Rings collided with a broken pinball machine.

You control a beam of light and must guide an orb (which is actually a boy%26rsquo;s soul sealed in a teardrop, apparently) through castles, swamps, dungeons and other medieval environments. To conquer these terrains, you%26rsquo;ll use the orb to hit switches, manipulate mirrors to reflect light, decipher coded doors, cross bridges and other typical puzzle obstacles.

The orb has three forms (wood, metal or glass), each with their advantages or disadvantages. In theory, this adds another dimension to the basic puzzles. In practice, it%26rsquo;s just another bland tactic rendered useless by the overabundance of transformation switches in each room. The puzzles are repetitive, loading times are neverending and with only 40 levels, FS is far too short. Not that there%26rsquo;s much to convince you to go past level ten anyway.

May 1, 2008

More Info

GenrePuzzle
DescriptionA too short game, made worse by terrible loading times, that plays like a broken pinball machine.
PlatformPSP
US censor ratingEveryone
UK censor rating7+
Release date:5 August 2008 (US), 7 March 2008 (UK)
Available platforms:PSP
Genre:Puzzle
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