Faces of War review

  • Extensive multiplayer modes
  • Completely destructible environments
  • Detailed graphics and realistic physics
  • Your squad's unpredictable AI
  • Managing your inventories
  • Massive micro-management

Faces of War delivers stunning visuals with fully destructible environments. Large objects like buildings crumble and fall when hit by artillery or tank fire, while barrels and crates splinter under extended fire. But these effects play an important role in gameplay as well. Walls, trees, rocks and the wreckage of over-turned vehicles will all provide cover (while they last). Knowing how to take away your enemy’s advantage of cover is equally important. Having trouble advancing past a MG42 holed up in a building? Send a rocket their way and blast a hole through the wall leaving them vulnerable - if they survived the attack, that is.

Above: This house used to contain snipers and several heavy machine gunners - now it’s just a pile of rubble.

Whether you take up a single-player campaign for the Allied Forces, German, and Soviet armies, you’ll wage war through the usual locations and events like the Normandy beach landings, the Battle of the Bulge and the Battle of Berlin. They're entertaining, but you won’t notice any major differences between the three campaigns, which mostly consist of standard scripted “kill the enemy and move forward” objectives. Same for the equipment: only the names seem to differ between the Allied M8s or German Panzers.

The single player campaigns pale in comparison to the online action which offers eight multiplayer modes. Four players cooperatively storming Omaha Beach on D-Day is a blast. We even liked the weird modes like Chicken Hunt - kill more chickens than your opponent to make your soldiers fed and happy.

More Info

Release date: Sep 12 2006 - PC (US)
May 26 2006 - PC (UK)
Available Platforms: PC
Genre: Strategy
Published by: Ubisoft
Developed by: Best Way
ESRB Rating:
Mature: Blood, Language, Violence
PEGI Rating:


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