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Available on: Xbox 360, PC

Fable III super review

Return of the king? Or are the peasants revolting?

Words: on October 26, 2010

When you first start playing Fable III, you’ll be forgiven for suspecting that Peter Molyneux has finally gone mad. Throughout Lionhead's action RPG sequel, you’ll be bombarded with design decisions which seem to have been made just for the sake of changing something, or even worse, simply for the sake of being quirky. It will all feel very odd. But give it time. Stop thinking about why things are the way they are. Accept them and just get on with it.

Within a few hours you’ll find that Molyneux’s marvellous lunacy is all with definite purpose. The realisation will creep up on you slowly, but when it takes hold you’ll discover that Fable III is a subtly clever beast indeed, and one of the most infectious and affecting RPG experiences of recent years. Though certainly not a niggle-free one.

Scale it back a bit

Following Fable II’s epic broad strokes, part three is a very much more streamlined, focused take on the franchise formula. In both central story and core gameplay mechanics, this is a no-nonsense, to-the-point Fable which nevertheless manages to plug into your intellectual and emotional faculties in an arguably more pervasive sense than its predecessor.

You’re dropped straight in at the deep end from the moment the fantastic opening cut-scene ends. You’re a fully-formed adult royal this time, the son or daughter of Fable II’s now-deceased hero. No childhood preamble this time around. No emotive back-story context. After Fable II’s drawn out introduction, it feels a little alienating, but the speed with which you’re pulled through the story’s opening exposition doesn’t give you time to stop and think about this for too long. Your older brother is the king of Albion, and the king is a bastard. The people are oppressed. The children are under-educated and over-worked. Industry and cold steel rule over hope and freedom. Overall, Albion has turned into a right old grim place to live.

Forcing you to make a swiftly-imparted, emotionally tormenting decision in its opening hour, Fable III immediately makes its MO known, and drops your first hint at how the changes it has made are to make this new, more economical iteration such a powerful experience. And in traditional Lionhead style, it all comes down to the way you interact with its world.

Touchy feely

Your opening decision – a judgement over the fates of recently-introduced characters – shouldn’t really bother you. You’ve only just met these people, and they shouldn’t mean crap to you. But you’ll really, really care. Because one of them has just been introduced alongside Fable III’s much-vaunted touch mechanic. A quick stab of the left trigger and you’ll hold an NPC’s hand. This allows you to lead them –or drag, depending on context - around the world with you.

It sounds like a simple gimmick, but ye gods, you’ll be shocked by how powerful a bond you gain with a character once you have physical command over their actions. There’s a sense of responsibility for, and closeness to them that you just won’t find with any kind of automated NPC interaction system.

So regardless of the brevity of your relationship, the decision you’re forced to make comes as an almighty kick in the stones. And following it, you’re almost immediately out in the big wide world. Your brother has taken things too far, a rebellion is needed, and it’s up to you – along with your trusted butler Jasper and your childhood mentor Sir Walter – to travel Albion drumming up an insurgent force.

In a bare-bones appraisal, this works no differently to the traditional action RPG model (meet characters, find out what they want, achieve it via a combat-driven dungeon-crawl, get them on side), but thanks to Fable III’s idiosyncratic new interface and the story’s darker, harder edge, it all means so much more.

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Platforms:

Xbox 360, PC

63 comments

  • RCTrucker7 - October 26, 2010 1:13 p.m.

    Can't wait to get home and put this disc in the 360!
  • ricono - October 26, 2010 1:16 p.m.

    the second i can im going to go buy this game i just cant wait
  • kyle94 - October 26, 2010 1:16 p.m.

    Bloody hell. With this, Force Unleashed 2, and the Read Dead Redemption DLC, I am going to be busy for a while. Not to mention I still need to beat RDR...and Silent Hill Shattered Memories...and my second playthrough of Mass Effect 2...and my third playthrough of Dragon Age Origins...and a bloody 9 year old game called Blade of Darkness.
  • NeelEvil - October 26, 2010 1:18 p.m.

    Played a bit of it last night & while I'm not too far in it actually feels like Fable's finally making good on what it's always promised. That might be because I expected it to be shit.
  • darkside1214 - October 26, 2010 1:29 p.m.

    good to know that Peter's finally got it right this time don't know what that's gonna do for his already inflated ego, though...
  • Ampatent - October 26, 2010 1:32 p.m.

    But what about the prostitutes!!!
  • Felixthecat - October 26, 2010 1:36 p.m.

    A Timmy Mallett/Wacaday reference? Good lord. I'll get it once the price drops a little bit. Too many great games are coming out too soon, so I'll have to wait a while.
  • tareq - October 26, 2010 1:41 p.m.

    Fable III seems very meeeeeeeeeeeeeeeeeh to me nevertheless this was a very enjoyable review to read
  • OMG3DDON - October 26, 2010 1:46 p.m.

    i can honestly say that im looking forwards to this more than call of duty:black ops, so i have my fingers crossed that it turns out good
  • Channel4 - October 26, 2010 1:56 p.m.

    The Zelda comparison is a bit random, since most people don't consider it an RPG. Is this still coming out on PC? If so i'll get it.
  • GamesRadarDavidHoughton - October 26, 2010 2:03 p.m.

    Yep, the PC release date is TBA, but it's still coming.
  • CancerMan - October 26, 2010 2:16 p.m.

    Waiting for this in the mail. Does loading your Fable II save matter at all? Mines corrupted.
  • NotBraze - October 26, 2010 2:18 p.m.

    Writing and acting better than Mass Effect 2? I'll believe it when I see it.
  • GrandHarrier - October 26, 2010 3:25 p.m.

    The "hand holding" stuff looks a bit ridiculous at times. If I am escorting someone, why am I holding their hand? They are a big boy / girl, they can walk behind me without me having to be their parent. Also, though I've played Fable 1 and 2, and have 3 preordered, my instinctive reaction to this review is to be skeptical and even a bit annoyed. Someone I don't feel that this game is better than NV.
  • Samael - October 26, 2010 3:34 p.m.

    *Sigh*...consider me cautiously interested. Fable II greatly disappointed me and I'm getting tired of Molyneux's "This is going to be really amazing/touching" ---Months later--- "That was rubbish. We screwed up. But this time it'll be incredible!". And this hand holding/touch thing does sound kind weird. "You can personally drag someone into a dungeon!" Why the hell would I do that if I'm the king? I'd have somebody else do it!
  • GamesRadarDavidHoughton - October 26, 2010 4:06 p.m.

    The whole point of the physical interaction is to make you feel directly responsible for your actions. You won't care half as much if you're just pressing a button and getting someone else to do your dirty work for you. Similarly, when you're escorting someone, you'll feel a hell of a lot more responsible for their safety. Trust me, it works.
  • GamesRadarDavidHoughton - October 26, 2010 4:10 p.m.

    The whole point of the physical interaction is to make you feel directly responsible for your actions. You won't care half as much if you're just pressing a button and getting someone else to do your dirty work for you. Similarly, when you're escorting someone, you'll feel a hell of a lot more responsible for their safety. Trust me, it works.
  • Crabhand - October 26, 2010 4:22 p.m.

    I'm excited to play this game, I immensely enjoyed the previous Fable games and fully expect to enjoy this one. The Twilight Princess comparison seems a little odd, but I guess there aren't any elder scrolls games to compare it to at this point.
  • Bitchslapthehomeless - October 26, 2010 4:34 p.m.

    I agree, I'm cautious on this game. Fable and Fable 2 have been such HUGE letdowns for me that I find it hard that this one won't follow suite.
  • Stridefizzel - October 26, 2010 4:41 p.m.

    Excellent review! Very detailed and informative, and it sounds like you gave it the score it deserves. Man I don't know what's up with IGN these days, but I read their review for this game as well and it's only like a page and a half! For such a huge game, they barely wrote anything! This sight is way better than IGN

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Excellent
YOU'LL LOVE
  • Probably the best writing and acting in games right now
  • It's big, funny and clever
  • It will seriously put you through the emotional wringer
YOU'LL HATE
  • It's technically a bit shaky in places
  • The story climax feels a little rushed
  • Some less combat-driven quests would have been nice
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More Info

Release date: US
May 17 2011 (PC)
UK
May 17 2011 (PC)
Expected release date: US
10/26/2010 (Xbox 360)
UK
10/29/2010 (Xbox 360)
Available Platforms: Xbox 360, PC
Genre: Role Playing
Published by: Microsoft
Developed by: Lionhead Studios
Franchise: Fable
ESRB Rating:
Mature: Blood, Language, Sexual Themes, Use of Alcohol, Violence
PEGI Rating:
16+
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