Peter Molyneux is at the dictaphone again, chatting about his upcoming Fable sequel as well as a top secret project.
The Lionhead boss covers the usual topics; combat, NPCs and that stupidly-loveable dog, but also drops some interesting comments on the other of the "three big features."
"I've talked about proximity-based context-based combat, confined combat, I think I've talked about one-button combat and one-blow kills," he says. "I haven't in any way talked about... and this is something that no-one has ever heard, this word, there's one thing about combat I haven't spoken about which is a very interesting area. One word. And it's death."
He continues: "Think about it. Think about death. Think about what computer games do with death. What have they done with death? What does every game do, what does just about every game do with death?"
"You die, and you go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game. So I haven't talked about death, there's another thing which I haven't talked at all about which is another word that you're gonna hear me use - which I'm not gonna talk about - it's another big thing."
Sounds interesting. As always Molyneux doesn't have much to say about the mysterious "Project X," except that it's apparently going to be one of Lionhead's most innovative games yet.
"I can tell you that there's two things about it," he says. "Firstly, what's Lionhead stand for? Innovation. Innovation. Innovation, and we more than ever before have said, we must make landmark games, we must make landmark, things that are landmark in the history of gaming, so you know that it's gonna have innovation in it, and we're going to strive further than ever.
"I can promise you one thing about the Second Floor title, there's gonna be some stuff you've never seen before. I've always said that. Always said that. But that's what I've always believed."
Read the whole interview over at Loinhead. Fantastic name.
May 21, 2007