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Sept 17, 2007
The man in charge of all things Fable 2 has spoken about how his development mantra has changed since his early days with Bullfrog and the start-up period of Lionhead Studios.
"At the moment what I say all the time is less features and more polish," he told us during a recent Creative Minds interview. "Lionhead games need less random features, but to refine and hone the core features.
"Combat is good example of this; we could have thrown in 100s of different spells, moves and effects but I now realise it's better to have fewer really good spells and moves which really work. In other words quality rather than quantity."
Read the full Creative Minds interview with Peter Molyneux right here.Courtesy of CVG
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