Quantcast

Why Steam works

How Valve is revitalizing PC gaming

Words: PC Gamer UK

We’re talking about Valve becoming the platform holder and guardian of the PC as a gaming system over the next two years,” says Stephen Gaffney, Business Development Manager of Splash Damage. The Enemy Territory: Quake Wars developer is responding to Valve’s announcement of Steamworks, a suite of publishing apps that will enable developers and publishers to use Steam’s many tools for free.

Valve is giving away the tools that make up 80-90% of Steam. With 15 million customers, their digital delivery platform has already taken on a life of its own: through it you can buy all of Valve’s releases and over 250 third-party games, while it also takes care of multiplayer matchmaking, voice chat, stats collection, anti-piracy measures and sales tracking. Now they’re going to give everyone in the industry the opportunity to use that functionality, solving at a stroke many issues that burn up development time, incur costs and hit sales. Steamworks could place PC gaming back at the forefront of the videogame world and make it a more viable platform than ever for developers to focus on.

Above: Enemy Territory: Quake Wars

Valve announced Steam back in 2002, after a troubled beta process where it seemed to many users that Valve was anything but ready to ship a game through this software. The initial idea was to keep the Counter-Strike community rolling along and provide a timely way of releasing updates, and eventually games. Erik Johnson, Valve’s product manager, was there at the launch: “Counter-Strike went ballistic, and there was a pretty acute issue of getting patches to the customers. We had one of the big download sites at the time send me an email that said ‘Sorry, we can’t host your updates any more because it just cost us too much money.’ Well, shit!”

Valve’s numerous game updates presented a problem. They were releasing huge updates for Counter-Strike that were approaching full game development costs four times a year, and with those updates there were four or five days of confusion as the players attempted to find the patch and update. Their own popularity was the problem. The solution was to release incremental updates, more often – thus Steam was born. And when it finally launched, the size of the Counter-Strike community, coupled with those waiting for Half-Life 2, broke it.

Above: Counter-Strike

Erik explains: “It was gut-wrenching, because we had invested a ton of time into building this userbase and we were putting them into this situation where, internally, we saw the long term plan for Steam and they were happy there, but they were not happy the first time they showed up. We were terrified: we had a bunch of unhappy customers, and at that point Valve had never had unhappy customers. Truly, we were delivering a bad experience. And we had a lot of confidence we could fix that... but we’d better get there as fast as we can.”


 
Related Games
PC
PC
The Top 7… Tasteful game heroines
PSP Feature
Nov 9, 2009
TalkRadar 76 - Actually game related!
360 Feature
Nov 7, 2009
50 iPhone games you need to play
PC Feature
Nov 6, 2009
100 A buttons
Wii Feature
Nov 6, 2009
Characters we wish we knew LESS about
Wii Feature
Nov 5, 2009
Splinter Cell Conviction: details and images for... N4G
360 News from N4G
Nov 10, 2009
Dante's Inferno Demo Coming December N4G
PS3 News from N4G
Nov 10, 2009
Runaway: A Twist of Fate - Releasedate &... N4G
PC News from N4G
Nov 10, 2009
European Bayonetta Special Edition Unveiled N4G
PS3 News from N4G
Nov 10, 2009
Aliens vs. Predator: Too gory for Germany? N4G
PC News from N4G
Nov 10, 2009