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Why scary games are never scary

13 arguments and comparisons that cut the horror genre to shreds

Words: Charlie Barratt, GamesRadar US

#8 Pacing is flat. A scary story should pull you in slowly, offering only hints and glimpses of the true terror that awaits you in the final act. The anticipation of danger is often more frightening than the danger itself. Games cannot afford this luxury. In order to appeal to action-oriented customers and sell the maximum number of copies, they must throw enemies at you constantly from start to finish. And with longer runtimes of 8-10 hours, that nonstop excitement inevitably becomes desensitizing.

#9 Repetition, repetition, repetition.
The first time a zombie jumps out of a shadow, or a ghastly image flashes across the screen, it’s pretty shocking, possibly even scary. The second, third, fourth and 167th time? Not so much. A game’s programming can only handle so many scripts and enemy AIs, which results in the same gruesome “surprises” over and over and over again. Other mediums can change the formula as much as they please. No matter how many Nightmare on Elm Street sequels they make, you’ll never know quite how Freddy Krueger plans to dispatch his next victim. He possesses an infinite bag of tricks.

#10 Immersion is never complete. Until virtual reality becomes an actual reality, you will always be distinctly aware that you are playing a videogame. You’re cycling weapons, browsing inventories, upgrading stats, checking maps or searching for exits, entrances and shortcuts. Floating bars and numbers give you information on ammo, health and equipment. Even titles that lose the HUD or attempt to simplify the controls will still involve smacking plastic buttons and twiddling rubber sticks. During films and books, on the other hand, you sit passively and surrender control. You are at the mercy of the director or writer.

 #11 Nothing is left to imagination. In Psycho’s chilling shower scene, you never witness the murderer’s knife pierce the victim’s flesh. Alfred Hitchcock edited shots of the killer stabbing, the woman screaming and the bloody water (actually chocolate sauce) flowing until you simply thought you did. Most movies use quick cuts, strategic lighting, off-screen sounds and other red herrings to trick or tease the viewer. Videogames are rarely this restrained, preferring to spray every ounce of blood and gore they can render onto the display at once.

#12 Too much is left to the imagination. Although games are fine with horror clichés like red spray and flying guts, they’re timid when it comes to the honestly disturbing stuff. The executions in Manhunt are inventive, sure, but none of that vaguely visible torture can top a close-up cinematic like the blade through Kevin Bacon’s throat in Friday the 13th. None of the vaguely perverse creatures in Silent Hill can top a truly devious setup like the phallic “Lust” killing in Se7en. Why? Perhaps because parents and politicians hold R-rated movies to different standards and scrutiny than Mature-rated games. They don’t seem to realize that the audience - and the age range of that audience - is one and the same.

#13 You can always pause. What other scary experience offers so many opportunities for breaks? The theater won’t stop the projector because you’re frightened. Unless you want to annoy your friends and family, the home theater won’t stop either. Ghost stories are performed in one telling, haunted houses are traversed in one trip and scary books can often be read in one or two sittings. The illusion of a game is broken every single time you reload a save file, fiddle with the menus, walk away for a restroom break or turn the console off for the evening. Even if you somehow managed to play through the entire thing without pausing, the mere knowledge that you could pause if you wanted to is enough of a psychological safety blanket on its own.

Am I right? Am I wrong? Got a convincing example?
Stir controversy in the comments below!

Hear more about this article in TalkRadar.

Oct 28, 2008


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90 Comments
Order Comments: Newest First | Oldest First
KillDrone  - 1 year 13 days ago 
I've always wondered what it would be like if you had to restart the ENTIRE game when you die... though I imagine many a controller would be destroyed from the result.
KillDrone  - 1 year 13 days ago 
Come to think of it, does anyone know of a game like that?
CuddlyBomber  - 1 year 13 days ago 
Uhhh ya. Try every game from the 8-bit era.
Oh and sweet article. Realy made me think.
F-Bomb  - 1 year 13 days ago 
so true T_T
lucashintz  - 1 year 13 days ago 
Now i'm a total wuss but I've never been scared by a game.
maxx1  - 1 year 13 days ago 
#14 It's just a game... sub-consciously when playing a scary game, you know that you're just... playing a game... Am i right?
Fluxnard  - 1 year 13 days ago 
You know what? It is true. Games just don't terrify me. I mean, sure I will jump from a sudden pop up of an enemy, but I won't really be scared while playing a game
spacecase610  - 1 year 13 days ago 
Actually, I have been scared in 2 videogames. If you want to be scared, try this. Ravenholm, in the middle of the night, with no other sources of noise. If that doesn't work, wait for a room to fog up in Bioshock.
cuchillo0  - 1 year 13 days ago 
i think this article should be why games shouldnt scare us, i guess you could say games trick with the mind to make it think that there is actual danger thus creating fear but thats just me
Ninjamatt5  - 1 year 13 days ago 
Most of these points are right, but games that are supposed to be scary still scare me. When playing the Mercanires minigame in RE4, I still crap my boxers everytime I hear two chainsaws revving from different sides. It may not be scaring me for the right reasons, but hell it still scares me.
John-117  - 1 year 13 days ago 
Most of the points are true, but I find that games are the only things that scare me now.

The fact that you interact with the world and the character is a slight extension of yourself I find brings you deeper into the world. Games like Silent Hill 2, Dead Space, Condemned criminal origins, F.E.A.R. and certain areas of Bioshock and Half-Life 2 can be quite terrifying at points especially in claustraphobic areas where you feel trapped.

Scary games and movies are my life, and I can't wait for Dead Space 2 and possibly Resident Evil 5.
lava_lamp  - 1 year 13 days ago 
good article but about the powerful weapon thing in silent hill u dont get unrealistic weapoms, u get like a toaster or something
RaIdEn  - 1 year 13 days ago 
i think that games like silent hill 3, clocktower and fatal frame have the right idea. a teenage girl with NO weapons expeience is scary. a guy that knows ho to use a gun and can kick some ass, Not scary (im looking at you leon!)
Amnesiac  - 1 year 13 days ago 
I'd like to refute at least a couple of these.

"Graphics aren't the same quality": well, what about the "gore" in films? That's not real, its as fake as the graphics you're looking at in a game.

"The weapons": Would you rather be stabbed by a butcher knife or Pyramid Head's Great Knife? I thought so. And not that many (good) horror games give you the overpowered, fantastical weapons the Dead Space does.

"Repitition": Sure, you never know how Freddie might kill. What about Jason? Machete, all day every day. Leatherface? Chainsaw. Every time.

"Too much left to the imagination": I think its a problem with the game ratings system more than anything. Remember Manhunt 2? They couldn't even go as far as they wanted because videogames are held to a different standard.

But still, this article raises some great points. Good stuff, despite my bitching. :)
Sylizar  - 1 year 13 days ago 
I could argue against almost all these points, but I'd rather not, unless someone really wants me to. Anyway, I normally end up getting scared by games more than and movies.

BTW Nosferatu is NOT scary...
Mystery514  - 1 year 13 days ago 
That does make you think......if there was a game that restarted as you die, I would hardly believe it would be enjoyable. But, on the other side, it would give gamers the experience they need to actually play a game with dangers rather than "restarting at last save point....."
Z-man427  - 1 year 13 days ago 
i loved the reference to Nosferatu. great silent film. Metropolis is a good one too
lamentconfig  - 1 year 13 days ago 
again, another article and subsequent comments from people whose gaming history only goes back to about 2005. Has anyone played System Shock 2?? How about Undying?? The original Silent Hill??
These games are as scary as almost any horror movie I can think of. In fact, the Silent Hill movie doesn't compare with the terrifying game.
xXHaloKillerXx  - 1 year 13 days ago 
I agree with the list but Bioshock was scary as hell.
GaMeZ4LiFe  - 1 year 13 days ago 
This is very true.
If you think about it I have never actually been afraid of a video game.
I have young child memories of being scared to death by movies like The Shining, The Omen, The Texas Chainsaw Massacre.
Never a videogame.
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