Quantcast

Why games fail at storytelling

It's not just about bad acting and Jill sandwiches

Words: David Houghton, GamesRadar UK

Personality disorder

So that's one way in which our naive subscription to cinematic story-telling is letting videogames down, but it's certainly not the only one. The whole approach to character construction is often fundamentally flawed too.

Movies need their characters to be pre-scripted with a definite personality. The joy of cinema is in observing another person's actions and coming to understand who they are through them. But in games, where we are that character? The approach leads to massive failure.

Above: It's hard to empathise with Warrior Within's Prince of Persia unless you're very angsty

You see, the simple fact that we are simultaneously ourselves and another character just doesn't work unless the developers are very careful with the implementation. You know who you are, you know your outlook and you know how you react to things. As soon as the character you're bonded with opens their mouth in a cut-scene and reacts differently to how you yourself would, the illusion of oneness is broken. Your character is your key to the magical city, and the window through which you see it. The second that anything divorces the two of you, you get booted straight out of the gates.

When a favourite movie character makes a stupid decision or one we don't agree with, the "Why didn't he do that!?" moment is frustrating, but we accept it as being the character's decision. But in a videogame, when the question is "Why couldn't I do that!?", the dislocation from the story can be devastating.

Above: Does playing badly mean that Snake is actually a rubbish secret agent?

This disparity also reduces the believability of the characters themselves. We're told that our character is a certain type of person, but we only really see them as such if we consistently play them that way. If not, our input makes a mockery of their personality traits whenever they appear in the game's scripted narrative. We have input in the way even linear games play out, so the dictated, definitive characterisation of cinema just doesn't work.

We wouldn't accept inconsistent characterisation in a movie or novel, but the way characters are often constructed in gaming brings it about as a matter of course. Seeing your protagonist acting like an all-conquering demi-god after a boss fight makes a joke of the story when you've just spent the last twenty minutes hiding and have scraped through with a mere sliver of energy intact.


 
60 Comments
Order Comments: Newest First | Oldest First
ultimatum7  - 1 year 1 month ago 
- Comment removed by Community
Reported
timp123  - 1 year 1 month ago 
I agree entirely with this article. If people think mgs has a good story, they have never read a good book or watched a good movie. Games should not have cut scenes, it means that they're more mixed media than a game. I think because games are a lot newer to books and movies, it's going to take a bit longer for story telling to really shine in games as a medium. I'm surprised they didn't mention cod4 because that had no cut scenes and was quite effective in story telling.
Sash  - 1 year 30 days ago 
I think this is where Fable 2 may come into its own.

You can interupt cutscenes and not pay attention to them by walking off (at least thats what we have been told) we will see if this is the same in practice.
Combatdave07  - 1 year 30 days ago 
the author gets it mostly right when it comes to the STAPLING on of cinematic devices for narrative flow.. but in reality, all story is manipulation whether you can see the character's face or not. all of the real choices are up to whomever is making the story up. some people are along for the ride, some aren't.. that's all.

the choices you make in metal gear or final fantasy or half life or GTA are all the same- and each are presented in a different enough way that is entertaining for the people who like each respective storytelling device.

some people like cutscenes, for the artistry, the break in game play, the sound, and the humor... and don't feel they are intrusive.

some people like an optional story- like in GTA- where you have lots of stuff to occupy your time, and if you feel like getting deeper into the plot, you follow the set path laid out for you, through specific missions and character interaction.

some people like RPGs - where the story unfolds after endless battles and upgrades... spending lots of time with these characters, watching them grow as you would should you spend the time watching a television series... you don't have direct control of their motivations, but you do have control of their progress through a set path.

some people (like the writer of this article) like the illusion of "non intrusive storytelling".. but when you think about it, in games like half life and portal (games that i happen to LOVE) you still follow a set path..and the cutscenes are simply interactive environments that are not locked down in camera angles.. some people may find it just as frustrating to be stuck in a room until some NPC explains a story to them- while you are unable to leave the room, use a weapon, or hit the person.

until you can make those choices with VERY real in game consequences-not just an instant death screen when you fail an escort misson. storytelling in games will remain the same, and not evolve truly. right now it is just a matter of taste.
paulbough  - 1 year 30 days ago 
FIFTH, YIPPEE!!
victorisham  - 1 year 30 days ago 
combatdave07 summed up my thoughts perfectly on this. Some of us enjoy watching cutscenes as a TV series or movie; we like the characters.
smallberry  - 1 year 30 days ago 
No love for Mass Effect? Seriously though, great article.
Schuultz  - 1 year 30 days ago 
Honestly, Metal Gear Solid is a perfect example for how people really have no idea what a good story is. Just because it is complicated and brings in a lot of ridiculous twists, doesn't make it good.
If Kojima would have made this story a movie, it would get utterly destroyed by critics.
pimlicosound  - 1 year 30 days ago 
We as gamers are still accepting - and, indeed, impressed by - very immature storytelling.

If we're honest, Mass Effect's story, while great for a game, is only on par with an average 1980s sci-fi flick or an episode of Babylon 5, GTA is no better than a barely-decent gangster soap opera, and Metal Gear Solid is like the worst ramblings of a Steven Segal effort.

Quite aside from the methodology of in-game storytelling, the stories themselves must grow up. Even now, very few games even broach subjects such as family and adult romance, and while several games have tackled issues such as racism of environmentalism, they all do so in a very adolescent way.

We must demand better from our game stories. I'm hopeful that Hard Rain will bring with it a true branching story, where if you manage to kill the main character, you will conclude the story playing someone else.
lewis42025  - 1 year 30 days ago 
@pimlicosound, i completely disagree with you. while i do agree that videogame storytelling is still just in it's relative toddler years, i do believe that because mass effect and gta are interactive media, you are personifying yourself onto the character, that they are much more involved and emotional than a simple "1980 sci-fi flick". in fact, just like the article said, because videogame's are the only truly interactive media, you can't fairly compare videogames and other media like that. you can compare its quality among is videogame brethren, but to compare mass effect with, like you said, babylon 5, is like the old saying, apples and oranges.
Basketcase676  - 1 year 30 days ago 
Was fun to read :)
lewis42025  - 1 year 30 days ago 
but to correct myself, i do agree with the fact that videogames do tackle very adult themes in very non-adult ways, but hopefully like you said, they will continue to evolve and expand their opportunities to make games that really make you think about things in different ways.
ELpork  - 1 year 30 days ago 
But wasent Mass Effect Fun becuse of the story?
skyguy343  - 1 year 30 days ago 
Shadow of the Colossus

dont know if any body agrees but i thought it had a damn good story
pimlicosound  - 1 year 30 days ago 
@lewis42025 It's true that they're quite different, and the interactivity adds a lot to the experience, and I thoroughly enjoyed Mass Effect and GTA. My point is that the stories, while deep by game standards, are still pretty shallow.

Pretty much every game has the same basic story of humble good guy or bad-ass hero taking on all the odds and triumphing to save the girl/city/world/universe, etc.

Now this is largely dictacted by the styles of games we play, but just as film, TV and literature have the confidence and maturity to engage with other situations and subjects, games should do, whilst taking the opportunity presented by a fresh story to develop new styles of play.
georgeguy  - 1 year 30 days ago 
gamesradar went deep

good artical guys
bron1417  - 1 year 30 days ago 
i agree with this article videogames (some) have a sense of immersion in the world and thats why i love em.
Amnesiac  - 1 year 30 days ago 
Excellent article, GR.

And I disagree with "all game stories are crap compared to other media". Just because the art of the videogame narrative is still in its infancy, that doesn't mean it hasn't produced some honest-to-god gems.
lava_lamp  - 1 year 30 days ago 
i feel betrayed by gamesradar metal gear solid stories are ten times better than half-life
Z-man427  - 1 year 30 days ago 
Okay, this was a great article. I never really noticed how crappy game stories are.

that being said, at first I loved this comment feature. but a lot of people are really being idiots with it. leaving comments that just say "first" is stupid and a waste. quit doing it.
Related Games
PC
PC
Wii
Wii
PSP
PSP
Xbox 360
Xbox 360
Xbox
Xbox
Gamecube
GameCube
The Top 7… Tasteful game heroines
PSP Feature
Nov 9, 2009
TalkRadar 76 - Actually game related!
360 Feature
Nov 7, 2009
50 iPhone games you need to play
PC Feature
Nov 6, 2009
100 A buttons
Wii Feature
Nov 6, 2009
Characters we wish we knew LESS about
Wii Feature
Nov 5, 2009
Aion Holiday Ascension Pack Unveiled N4G
PC News from N4G
Nov 10, 2009
Play Assassin's Creed 2 For Over 20 Years N4G
PS3 News from N4G
Nov 10, 2009
NBA Unrivaled Hits XBLA and PSN on November 11th N4G
PS3 News from N4G
Nov 10, 2009
Madden NFL 10 sells 3.9 million copies N4G
PS3 News from N4G
Nov 10, 2009
Impulse Top 10 Weekly Sales Chart, November 1-7 N4G
PC News from N4G
Nov 10, 2009