Sorry to have to geek out like this but the R2 article was horribly flawed and while they try to justify their judgments with a brief praise at the end, I think some clarifications are in order:
- Soldier shields don't Regen (unless you have one of the upgrades that converts damage to shield ammo). Spec Ops replenish it with ammo drops.
- You asked for a way to know when someone's low on health or ammo? Well, you will see icons over peoples heads when they need something based on your class (Spec Ops will see ammo indicators and Medics will see health indicators).
- Medics do more damage than you think. Against a single enemy they drain slowly (depending on your level), but you'll notice the huge XP boost when you attack a cluster of anything with the Phoenix. Add on the Chloroform berserk, and you are a beast.
- Respawn time is 30 seconds because your team is supposed to revive you sooner. Medic wasn't the only one able to revive, but they naturally revived faster than the other 2 classes could.
- The Campaign story and Co-op stories are different because they don't follow the same teams. You play as SPECTER team on Co-Op, while Hale is with the Sentinels (other infected humans) in the standard campaign. Personally I'll take 2 perspectives of a story within 2 modes to 1 story that you play through either alone or with people.
There were some other parts to the article I didn't completely agree as much with, like the Graphics, difficulty, or Gray-tech, but those were valid opinions... all entitled to them.
Overall, while I'm sure the people involved were all seasoned gamers, the article seemed to be written by heavy Gears players playing other games they wished were like Gears.
I like how all the ps3 owners have to try to buff up Resistance 2. Resistence sucks both the first and the seconed. The Ps3 is over priced and doesnt have near the amount of cooler games and experience the 360 has to offer. If you noticed only 2 games on this list were even available for the PS3, and in my opinoin their the two worst on this list. The truth hurts.
Well, when you have 360-sentric gamers playing and reviewing PS3 games, you'd like to still have some level of accuracy whether it's biased.
And you're just wasting your time trying to buff up the 'experience' over all because there are just as many arguments about the 360's faults as there are any other system.
Resistance's gameplay looks sluggish. the co-op doesn't really looks that interesting. Left 4 Dead looked like a lot of fun. But i've heard the campaign can get a little boring with computer controlled players as your team mates.
@mjmont:
...which is why there is no point playing single player. It's literally exactly the same except with dumb bots instead.
@chaoticinfinityx:
While you may be right about the mistakes the GR team made about the game, the fact that you had to point out those mistakes pretty much proves their point. That those gameplay elements were so difficult for seasoned gamers to figure out suggests that, just as has been stated, the game is far too difficult to start, with unclear gameplay mechanics.
@ mjmont92
Watch anyone new to a game play it, and it'll feel sluggish. All the location discovery and random shooting at anything that moves... enough to turn anyone off to anything. L4D is definitely a multiplay must. I got to try single and multiplayer on the PC demo, and there's a huge difference in dynamic when the other 3 people are humans. Although, based on some comments on other game boards and that Destructoid article, it seems L4D is going the way of Halo with 12 year olds. I hope they improve the matchmaking over time.
@ Soulreaverm
Just because the shooter dynamic included more than just the basic point and shoot, simple visual queues (like health/ammo assist) could've clued in even the greenest gamer on their task. That and the countless tips the game throws at you while selecting your character and while loading into levels. My point is that the 'seasoned gamers' were so stuck on the gameplay elements from their favored game that they almost had an expectation for other games to follow those same elements, and that by not doing so... this different game was at fault.
L4D was a great game but Valve bullcrapped me. "The AI Director adds endless replayability", after about 3-4 runs through each campaign I already knew all of the cycles of when and where huge hordes came from, where the Witches "Random" spawn points were, and already had down that there are TWO Tanks in every finale before help arrives and if you don't get to the escape point in time then more tanks spawn and rape you. Also the the items that were supposed to spawn when the game thought we needed them just seemed to spawn in 3 different locations on the map, not some random "AI Director decides" place. Same goes for throwing weapons, there were ALWAYS cocktails to throw in this one room (Not a safe house) and pipe bombs in another that never disappeared. Valve made the game sound better than it was, which is what game developers do, but the AI director seems to me more of a joke since they all still have predictable set spawn points for a horde, I found myself already aimed for the point where I knew they'd come from on my FIRSt playthrough. In the "No Mercy" campaing I always shoot the car so its alarm will sound just for kicks, zombies come from 3/4 places, around the corner where you came from, the alley near the stairs down to the safehouse, the stairs from the safehouse, or hopping the fence blocking off the road. Really no surprises after 2 playthroughs of that area, especially since we can all just make a dash down the stairs to the safe house anytime we feel like it. all in all though its a good game and being able to pull a giant "Zombie Force Jump" onto a surviver and then rip out his ribcage is never boring.
For those that want the headshoting a witch achievement: Mikel is right, you need to get the auto-shotty, run up to her, and quickly blast her face in. It's tough, and it really depends on luck, but I've personally gotten it using that tactic.
I own a ps3 and all my friends own 360s (except for one or two). the point is that I am not a fanboy. I love halo more than any other game and I am getting a 360. the truth is that games radar can be biased at some times. I am crazed over the fact that left 4 dead won, but give resistance some slack. the leveling up system is designed to be dufficult so players can't be the best within a week. I suggest that G.R. looks over what they have written about r2 and gow2 , many of the problems in resistance seem to be ignored in gow2. its like your bipolar. thanks for reading my response
The Resistance 2 multiplayer is like Left 4 Dead in some aspects... but it gives me a splitting head ache and hurts my eyes, while Left 4 Dead feels good and perfected on multiplayer, making it much more enjoyable. So yeah, I think Left 4 Dead, Then Gears 2 and then CoD is the correct order if you ask me.
ight i just had 2 say it seems like u guys didn't even play R2 i can ignore that u said the shield recharged but u also say theres no way to see if someone needs amo or healing now ether ur blind or dumb because if ur a spec ops u see an ammo sign over everyones head if they completely run out it turns in2 a X and if ur a medic u see a freaking health bar over everyone head i don't know how you missed that........ and then u guys started complaining that it was 2 hard n that it takes 4ever 2 lvl up idk but isn't that wut makes it fun 2 play games i like games that r actually hard games that i can play for more than a day but whatever usually i like the articles u guys write but this one seemed like a bunch of xbox/gears2 fanboys wrote it idk thats just my 2 cents
@Smeggs - You have the 360 version correct?
Well, that's why. the AI director isn't in the 360 version because the hardware isn't powerful enough. The 360 is running a IBM tri-core processor at something under 2GHz. I'm running a quad-core at 3GHz (The basic proc for a "gaming" PC) see the difference? While most gaming PC's have the power to run he AI director, the 360 can't. It's just too underpowered in terms of hardware.
As i watched the videos of the editors playing these games, i couldnt help but think, 'these guys arent as good at games as i thought they might be.' Yeah you might be new to a game, but if your job is to review all types of games (including playing said games)i would think your core skills would make you better at the games you play than these videos show me. Great article though.