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What secrets does the BioShock 2 trailer hold?

We analyze every frame and let our imaginations run wild. Join the discussion below

Words: GamesRadar US

Charlie: Are we all assuming this girl is the protagonist of the game?

Brett:
I honestly believe this is the main character, though "protagonist" might be off. If you're trying in any way to re-invent Rapture, others will be trying to stop you. Seems like she'd be at odds, unable to integrate into real society.

Joe: Nah, she's just like Amelie - misunderstood but pure in her heart. I think she's fighting the nightmares. The blue butterfly at the end seals it; something about that tone of blue is irrepressibly hopeful. Why add this cutesy little touch to the barnacle-encrusted logo?

Eric:
I don't think she is, but I wouldn't mind if she were.

Charlie: If she's not the main hero – or anti-hero – who is?

Eric:
I'm not reading quite that much into her character yet, but I do get the feeling that she's lonely and powerful. Which means that she's the hero, the villain or an innocent that the hero must protect from the villain.

Brett: It'd be cool if they went for an Ico-esque bond between her and the player. Despite her power, she's confused and lost. You're someone else trying to help.



Charlie: How about that Big Daddy toy she's holding?

Brett:
Looks like she cobbled that together from junk and scraps, as a vague recollection of something she misses.

Joe: She may have built it at a U-Invent station. Maybe she just wants to feel the security the Big Daddy used to provide her.

Charlie: I'd say she doesn't quite remember the Big Daddies for what they really were. Like all childhood memories, hers are idealized. She doesn't fully understand what Rapture was like and she doesn't fully remember what terrible things the Big Daddies did to protect her.

Brett: If she does bring Rapture back, she could realize the mistake of that decision.

Joe: Throughout the game, her repressed memories could come back through a series of triggers.

Charlie: Right, that would be like the first game. Flashes of memory as you walk down a hallway.

Brett: Or maybe you're PLAYING her memories in the game? And it's all a flashback like Titanic. You go through her whole life as normal girl, Little Sister, rescue and present day.

Joe: Fontaine also talked about how memories had been implanted - maybe the Little Sister has been mind raped in a similar way.

Brett: This could be either a surviving Sister or the progenitor of all Sisters before first entering the sea. All Big Daddies could be based off the doll she took underwater with her.

Charlie: Next you’ll tell me that she’s a young Dr. Tennenbaum.




Charlie: Moving to the end of the teaser, what did you guys make of all the barnacles growing on the title card? And, as our intern Henry pointed out, the title card is completely drained of water before the fade to black. In the first game’s title animation, the water just kept dripping.

Eric: I was wondering if that's evidence of something long-submerged surfacing again.

Brett: I'm telling you, new city on the beach. Or perhaps they literally raise it, Atlantis-style.

Joe: There's a giant balloon under the city that Fontaine set to inflate and raise the city in the event he was killed

Charlie: My guess is she finds Rapture, but it's 10-15 years later and the city is extremely neglected and decayed. Even more so than in the first game.

Eric: She looks too young for it to be 10-15 years later. I'm thinking it's more like 5-7 years later.

Joe: The butterfly crawls out of a barnacle, not a cocoon.

Charlie: Well, let’s discuss that blue butterfly that emerges from the BioShock 2 title card. Joe mentioned it earlier.

Brett: Represents new life? Metamorphosis?

Joe: Dreams take flight on the wings of butterflies? Also, the fact that it’s dawn in the teaser creates a sense of newness, hope, light-after-the-dark, etc.

Eric: The question is, will that new life be compatible with the rest of the world, or will revitalizing Rapture require destruction of other life and civilization?

Charlie: Wrapping up, can each of you summarize - in a few sentences - your overall theory on BioShock 2 after seeing that teaser?

Brett:
I'm intrigued by a Titanic-style series of flashback missions, but I think the more practical setup is that the "good" ending happened. You’re one of the surviving sisters, trying to bring back or rediscover Rapture... effectively making you the villain.

Joe: The horrors of Rapture have spread to the outside world, as depicted in the original’s “bad” ending, and the player is the Little Sister trying to stop it. She has powers from harvesting Adam, which grow and develop as she unlocks hidden memories. Since she no longer has Big Daddy to protect her, she must become a plasmid-wielding badass and destroy Rapture once and for all... including herself.

Eric: I'm thinking less drastically, not that I wouldn't love to play either of those games. My guess is that this is a sequel based upon the good ending, and not a prequel. At least one Little Sister has some sort of psychokinetic ability. I would love a city made of sand, but that seems too outrageous for this game world. Instead, I think that was just a signal that she's thinking - dreaming, maybe - about the real Rapture. This will cause the player to return there for some reason, either undersea or after it's risen to the surface. Perhaps she’ll clean things up and make the utopia work this time. Or kill the alien queen. One of those.



The BioShock 2 teaser was so mystifying, we couldn't leave only four editors in charge of the analysis. Here are deep thoughts and crazy theories from four more GamesRadar experts. Don't forget to add your own two cents in the comments below!

Carolyn Gudmundson, Production Editor:
Maybe it's like The Little Mermaid II: Return to the Sea. The girl in question is really the daughter of one of the Little Sisters. She rebelliously idealizes Rapture – and wants to return it to its former glory - because she never actually experienced its horrors for herself.

Mikel Reparaz, PlayStation Editor: If the Little Sister is in fact the protagonist, we're probably seeing a scene from her childhood - a memory - as she grows to become the character you'll eventually control. The buildings are just an extrapolation of what she's thinking about at that moment - the familiar towers of Rapture to which she'll eventually return. Only they're simplified, in the way that a child might remember and try to recreate them. They're vague.

Shane Patterson, Associate Features Editor:  The original BioShock’s greatest strength is the city of Rapture itself. The success of this supposed return to Rapture rests on just how radical a change to the environment there will be. This city needs to be a ghost of its former self in order to differentiate this from an add-on or quick money grab.

Also, it’s no secret that the original’s storyline was created way late in the development process... hence the so-so ending. Based on this teaser, I sense the sequel's story has been created in tandem with the rest of the game.

But where is the threat? While the first game’s teasers screamed “claustrophobic underwater environment,” this teaser says "dry land!" Where’s the danger in that? Why should I care?

Paul Ryan, CheatPlanet Editor: You guys aren’t even close. From the size and position of the sun, I can tell you that the Big Daddy “doll” is actually the full-size body of the real thing. In BioShock 2, the Little Sisters are all grown up and back to seek vengeance on the world that destroyed their childhood protectors.

With their genes spliced up from spending their childhoods being hosts to freaky sea slugs, the girls had completely unchecked growth spurts after hitting puberty, and like bioengineered potatoes, they’ve grown to enormous size. They’re going to rise up from the ocean and smash through cities as if they were made of sand. “Made of sand,” get it? It’s like the buildings in the teaser.

The only thing between Little Sisters and world domination is you and your army of blue butterflies. You’ll have to explore what free will means, ask how much of your humanity you’ll sacrifice for power and brush up on the Ayn Rand Wikipedia page, if you’re going to “bio-shock” them back down to size. 

Oct 16, 2008

 
86 Comments
Order Comments: Newest First | Oldest First
GamesRadarJoeMcNeilly  - 1 year 24 days ago 
- Modified by Moderator
OMFG Carolyn's prolly right

oh, and FIRST, BICHES
GamesRadarShanePatterson  - 1 year 24 days ago 
Pretty sure it takes place in SPACE.
GamesRadarJoeMcNeilly  - 1 year 24 days ago 
since you started playing Dead Space, everything takes place in SPACE.

could be tho, like a Dark City vibe.
Crunks  - 1 year 24 days ago 
I think the title is referring to a long lost sister city to rapture as rapture was atlas's dream so a sea of dreams with dream in the plural could mean more cities
RonnyLive19881  - 1 year 24 days ago 
I think its a prequel and that is the little sisters mother looking out to the ocean thinking of a city under water and is creating it in the sand as she sees it. Sea of dream might be referring to her dream of what rapture will be. It wasn't supposed to all go to hell like it did. Or im just completely wrong and have know idea what im talking about cause i never beat the first one. Kinda boring.
GoldenMe  - 1 year 24 days ago 
Ha! Even a joke in the comments!

My guess, you will take the role of the villian, and it will be a prequel.

Good article GR!
GoldenMe  - 1 year 24 days ago 
Ha! Even a joke in the comments!

I'm surprised with this trailer! And why did it only show up in the PS3 store? Could it be that it's a PS3 excusive? (Better not be!)

Good article GR!
PCG_Evan  - 1 year 24 days ago 
"If you sink it, they will come."
chrisat928  - 1 year 24 days ago 
Please tell me you guys recorded this and are putting into the podcast for tomorrow.
dizop  - 1 year 24 days ago 
well on the Xbox it was an achievement to rescue all the little sisters so if it isn't a prequel (which very well could be)the sequel would most likely follow the good ending
harybd  - 1 year 24 days ago 
I think The girl is one of the little sisters. so we are going with the good ending. She goes back to rapture to see what she is seeing in her dreams. She represents the butterfly, she is the pretty little thing inside all that disgusting thing called rapture (look at the new rapture logo). And the buildings of sand, are just her dreams. I'm thinking of a scene were she is gonna be killed or something, and suddenly a big daddy appears to protect you. Pretty obvious but cool to see.
RichieJr  - 1 year 24 days ago 
I'm guessing, from the logo, encrusted in barnacles and that it stops dripping, that this is a sequel, not a prequel. I don't think the girl is the main character, I reckon she is a little sister grown up, but has twisted memories of rapture, she doesn't remember or know the true horrors of that place. She want's to return there as she remembers the feeling of safety the big daddy's gave her, and so she decides to raise Rapture once again, but this time, it's gotten even worse, and the horrors there will be even greater than before.

But I haven't even yet played BioShock 1 (getting it later today on PS3 :))
TiredButStillAive  - 1 year 24 days ago 
My idea is that Rapture was a Failure. But it wasnt the FIRST!
EvilZeus  - 1 year 24 days ago 
I havent played Bioshock and know little about the story, but i've seen enough to know what big daddies and little sisters are so my opinion, as with the others, is that she is a little sister and that her city is one completely unrelated to Rapture and its basically the same game in a different city. tried bioshock, didnt like it, if you think im wrong you can leave that comment but ill prolly neva check this again so itll become irrelevant. The End.
Defguru7777  - 1 year 24 days ago 
No offense, but all of those theories sound like bullshit.
Gotxxrock  - 1 year 24 days ago 
Even the notion of trying to guess the potential future of Bioshock's narrative seems heretical to me. The narrative is just one of the best even amongst the more "legitimate" forms of story-telling; I'd feel like a pedophile in a school playground if I tried to even dip my finger into the potential twists and developments of Bioshock.
(Gotta love the wonderful "Crooner" soundtrack too)
HoraceQS  - 1 year 24 days ago 
I'm thinking more towards the "recreate Rapture" theory but I'm seeing it going towards darker places. Maybe the slightly older Little Sister is just insanely powerful and in her quest to recreate her idealized childhood memories maybe she partially flooded a large coastal city and populated it with things she remembers from Rapture. Big Daddies, etc.

That would make for a very entertaining environment with opportunities for great set design and interaction.

Also, it could set up another moral choice for the ending. Here is a little girl directly responsible for the destruction of an entire city and the deaths of tens of thousands, but it was an innocent act.

Do you kill her?

Someone hire me. Please.
Schizo  - 1 year 23 days ago 
HO-LY SHIT
I don't care who you play as... it's Bioshock 2. No word describe my feelings at this moment except for... enraptured
Jimmyjammy  - 1 year 23 days ago 
What's a BICHES?
smallberry  - 1 year 23 days ago 
Here's an idea. Andrew Ryan made another city that no one knew about. Possibly a sister city of Rapture where things worked out slightly differently.

The barnacles suggest time has passed since the first game. A Rapture trapped in the 80s? I want to see a Big Daddy is a pastel suit and shoulder pads. That would be sweet. Killing splicers that are straight out of the Thriller video!

A Dark City twist like Joe said would be awesome but highly unlikely. Seriously though, awesome features this week GamesRadar.
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