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We've got 14 Uncharted 2 beta keys for ya!

Enter our dead-simple contest and you could be getting your own exclusive hands-on with Naughty Dog's gorgeous shooter

Words: GamesRadar US
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149 Comments
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Rosen  - 5 months 25 days ago 
lol @ mgbenin, I tought the same. Why they give a Gunship to a crosseyed guy who cant shoot straight? :D
Grenade  - 5 months 25 days ago 
I like the hit detection. When the enemies are being shot, you can really feel the bullets piercing them. It's not like most shooters where you simply shoot them until they drop, you can actually feel the damage.

Other than that, I like the aiming reticule that appears when you blind-fire, as it makes it much easier.

I also like how Naughty Dog has incorporated humor into the mostly serious storyline.

Oh, and of course, I like Chloe. I think it's cool how Naughty Dog's characters get more and more interesting and likable as their games progress.
chucknorris69  - 5 months 25 days ago 
What i like about this game is the scale of the environment and how the flags will blow in the wind and the destruction of walls and debris falling out the hole in the wall when the building was being rocked. I also thought the platforming closely resembled that of Assassins Creed
phoenix_wings  - 5 months 25 days ago 
It sounds a little silly, but I'm afraid of heights, and when I saw Nate look out over the ravaged town, I felt a bit of the blood drain from my face. And when the chopper showed up, you could tell that this was going to be an epic, but hard as hell level. The kind of level when I get the game that I'll probably die a bunch of times, be totally pissed at and throw the controller down in anger, but then pick up a few hours later and say to myself, or the screen, or anyone else who just so happens to be around, "I'm gonna pwn these motherfuckers."

Recaptcha: kookier restaurant. Awesome.
BattleBuddy  - 5 months 25 days ago 
I'm not cool with heights. The darn thing gives me vertigo at points.
Ramify  - 5 months 25 days ago 
What I love about the gameplay is the truly cinematic feel it brings with it. The dramatic music, the sound effects, the voice acting, the exciting camera angles and the realistic graphics all culminate to a movie-like experience. You feel like you're really there; climbing, jumping, dodging, falling and fighting for survival.
Hunter2458  - 5 months 25 days ago 
Besides the obvious fact that Nate can survive a bajillion armor-piercing bullets to the face and still have time to make witty comments astounds me. Also, the whole building falling down reminded me of Gears of War 2, although I did enjoy the fact that enemies were still dropping in as the building collapse.

ReCaptcha: Camus Vibrate? Is that gonna be a feature in the game?
sainesan  - 5 months 24 days ago 
At First there is a good use of shading for the buildings and nathan. His climbing seems to be much more fluid than previously. graphics hold up well upon long shots of vast areas. magnificient camera angles add to the tension in key parts of the game. The cover and aiming systems seem to be more refined making for a better gameplay experience and finally The addition of more complex and destructible buildings.
sainesan  - 5 months 24 days ago 
At First there is a good use of shading for the buildings and nathan. His climbing seems to be much more fluid than previously. graphics hold up well upon long shots of vast areas. magnificient camera angles add to the tension in key parts of the game. The cover and aiming systems seem to be more refined making for a better gameplay experience and finally The addition of more complex and destructible buildings.
Macross3  - 5 months 24 days ago 
The Gama looks outstanding, when Nathans on top of that tower and looks out to the city it took my breath away hope the rest of the level looks that good.

Plus the little detail like when Nathan uses his gun to zip line down to next building and the comments that came from Nathan and is partner were funny !!!!
Edderz1989  - 5 months 24 days ago 
What i love the most about this is how fluid the game looks. It's hard to tell what is a cutscene and what isn't.

Going straight from being shoot at by the chopper and JUST catching that wooden plank with your finger tips. To jumping out of a collapsing building, and hoping you don't fall a few hundred feet before landing on solid ground.
georgeguy  - 5 months 24 days ago 
the use of the word shimmy
jimony criket  - 5 months 24 days ago 
the woman he is with has a very strong english accent maybe his girlfreind or wife from england
a1t0mm0  - 5 months 24 days ago 
its the whole "holy shit" moment that does it for me !
JimBro  - 5 months 24 days ago 
I love how it takes me 20 minutes to load this video...Now that says something........about my computer.
Jordo141  - 5 months 24 days ago 
Elena Fisher is back in it. Well it is important to me.
mohamdan  - 5 months 24 days ago 
The great GREAT quick mix of in-game cut scenes and actual game play. Keeps you INTENSE and on your feet all the time.

I mean some games are great and hell of fun when you play them but you can't stand sitting for hours watching another player playing them and also there is another kind of games which are not so great when you play them but its a lot more enjoyable when you see another player playing them.

Surprisingly Uncharted 2 works great both ways. Fun to watch and fun to play.

Sadly you asked for "the coolest, most interesting thing you saw". So i have to list only one thing.....

( Need a 1000 essey about the game just PM me lol )
KingEamon  - 5 months 24 days ago 
I really like the way that the cover system has been improved. In the demo Nate uses pretty much anything as cover like at 1:24 when he uses that broken wood balcony thing as cover, and also how he adapts objects to be used as cover like at 2:13 when he flips the table up. Hopefully there will be stuff like the table, but only bigger and better in the full game.
machellx  - 5 months 24 days ago 
the way that the water splashes after getting out of it and the real time of the bulge in his pants

re-captcha:democrat kahn
bmasta1026  - 5 months 24 days ago 
I really like the entire setting and the fluid gameplay. It seems like the game is just incredibly smooth and will run really well. I'm noticing that it's a bit smoother than the first one. The gun fire is really well developed along with Nathan's reaction to surrounding obstacles. When he gets shot, he starts to limp, or when he is in trouble, he let the gamer know.
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