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Warhammer 40,000 Online

Bloody futuristic warfare spills over onto the internet

Words: Dan Stapleton, PC Gamer US

With so many Warhammer games coming our way, what will make Warhammer 40,000 Online stand out? We talked to Vigil Games’ General Manager David Adams and Studio Creative Director Joe Madureira for the exclusive first glimpse at the gritty sci-fi online world.



PC Gamer: Besides the obvious distinction of being science fiction as opposed to fantasy, how will you distinguish yourselves from the Warhammer fantasy MMO from EA Mythic?

David Adams: The fact that Warhammer 40,000 is science fiction and not fantasy goes a long way to distinguish the game from other Fantasy MMOs, such as Warhammer. Besides the obvious visual differences, the setting also affects many aspects of the gameplay.

First off, unlike a fantasy MMO, guns play a major role in the dynamic of combat. The gameplay will be much more intense, focusing a lot on fire-fights, tactics, cover and general brutality (which is befitting a game set in the grim future).

Secondly, the sheer scale of Warhammer 40,000 lends itself to experiences players have never seen in an MMO. The term “Battleground” takes on an entirely different meaning. Our battlegrounds will be more epic in scale, more intense, and more true to a game with the tagline, "In the grim darkness of the future, there is only war." This doesn't preclude the more intimate battlegrounds that other MMOs have, only that we will also be including more grand affairs, that give a player the sense that they are immersed in an actual Warhammer 40,000 battle.

PCG: The 40k universe is already very complex and rich; how are you making it approachable to players new to the world?

DA: One of the reasons Warhammer 40,000 has been successful is that it has a built in cool factor. Someone new to Games Workshop’s Warhammer 40,000 universe doesn’t need to understand the sheer depth of the Imperium, or the age-spanning history of the Eldar to appreciate the setting. All they need to see in the universe are a couple of Space Marines defending a corridor against a rush of Genestealers, or an Eldar Farseer facing off against a Daemon Champion of Khorne - and you are hooked - whether you are new to Warhammer 40,000 or not.

PCG: When is this game set in the 40k universe (i.e. is it set before or after the Horus Heresy?)

DA: The game is set in the 41st millennium, well after the Horus Heresy and more contemporary to the tabletop game.

PCG: The gameplay for the tabletop game focuses on squad combat and tactics. How are you translating these elements to an MMO?

DA: To preface, let me say that this game will be an RPG. That needs to be said, because when someone thinks of a Warhammer 40,000 MMO there is definitely some question as to the style of play: will it be an FPS, an RTS, or some other genre altogether? Relic has the RTS angle covered with the awesome Dawn of War series - we are making an RPG.

However, that doesn’t mean that aspects of the tabletop don’t influence the style of play we present to the player. As I mentioned earlier, just the inclusion of ranged weapons as a dominant form of combat changes the basic underlying mechanics of a typical MMO. This leads to similar tactics that you might employ in the tabletop, such as cover, suppression fire, flanking, etc… If you think about it, “Group” is a just another way of saying “Squad”.

PCG: How many different races are playable?

DA: We aren’t ready to release a full list just yet. Rest assured, all of the races important to Warhammer 40,000 lore (not to mention the fans) will be represented. We want each and every race to have weight in the game world, and feel distinct. We won’t include a race if we can’t do them justice.

 
13 Comments
Order Comments: Newest First | Oldest First
Litherous  - 8 months 26 days ago 
will we see the big characters like marneus calgar, logan grimnar etc....and with space marines will they do the different chapters because they havent properly done it in Dawn of War....i want to see things like wolfen in space wolves, the crusader squads in the black templars?
DA-Librarian  - 7 months 25 days ago 
To hell with the Space Wolves, I wanna see Dark Angels Deathwing, the craftworld Alaitoc Rangers, or the Thousand Sons Spireguard.
Zavadiel  - 6 months 28 days ago 
Where can I sign up to do beta testing on this game?
DreadWolf  - 6 months 27 days ago 
Having different chapters and sects is important but here is a bigger question. Say they do have them, how will that mesh with class advancement. Think about it this way, in cookie cutter space marine terms you start as a scout and earn brotherhood, but in the space wolves you start as a blood claw and their scouts are considered elite. Even more puzzling is how basic progression will work when there certain achievable positions that are permanent in 40k lore. For instance the dreadnought. It would be awesome to stomp around as a dreadnought, killing with heavy weapons and massive power weapons, but if you stay true to lore, once you are a dreadnought, you are always a dreadnought. You could just simply not have dreadnoughts, but then you would have to remove the other races representations of it, i.e. Ork Dreadnoughts, Chaos Dreadnoughts, and to some extent Tau Crisis Suits, Guardsmen Sentinels, and of course Eldar Wraith Guard. Having said that, I don't think vehicles will find there way into this game except in special areas or driven by NPC's. Making this game capture the lore and scope of 40k must be a challenge indeed, but I think the hardest part for the team is going to be meeting the expectations of the fans.
8run8  - 6 months 24 days ago 
I was really hoping for a mmoFPS. Since thats clearly not the case and from what i've read here. This sounds alot like a glorified remake of Tabula Rasa and if they allow Mythic to mess up their game (With crappy servers) like they did with WAR: Age of Reckoning, this game will be just as short lived.
Esquire  - 6 months 13 hours ago 
This has the potential to be a lot of fun. I can't think of another game that sounds quite like this and probably an MMO with guns is better than one that is primarily melee based because there won't be so much confusion with mobs of players attacking each other at close quarters. It should encourage more tactics using the terrain to give an advantage in combat.
Esquire  - 6 months 12 hours ago 
Regarding the comment,

"Once you are a dreadnought, you are always a dreadnought."

I think the fact that you can normally die and be reincarnated in an MMO answers this question.
Darkdingo  - 4 months 8 days ago 
I want them to make you Start OUT as an Ork or Grot not be like what they had in Warhammer MMO "Orc of the Bloody Sunz clan" also give us Player bases/houses and make it like SWG when you can take auto aim off plz plz plz plz
RedOutlive10  - 4 months 8 days ago 
Hey finally someone trying to inject new blood on this genre. Even though Warhammer 40k ain't entirely original, I am sure I speak for many when I say we are fed up of lame generic fantasy IPs and mechanics clones. But then, Vigil... oh well.
lopsidillian  - 4 months 6 days ago 
I just want to see like some really cool graphics. As long as the game isn't completely retarded and boring...i'll love it, i love DOW and i'm excited to see this! The biggest trouble i see in this game is that its an MMORPG with guns. I don't see how that is gunna work cuz i mean if you are like trying to attack someone and someone else comes up and just owns you with a sniper from somewhere in like jupiter..that wouldn't be fun.
Shockforce  - 4 months 2 days ago 
well Lopsidillian, the guns will be balanced. It's an MMO, characters will have armour etc, possibly shields like in Hellgate London. If there are sniper rifles in the game, they'll probably be balanced with a longer cooldown between shots or something, and only a crit would outright kill a player, which is normal for some MMOs (eg. cloth wearers in WoW).

I hope we'll have some form of mounts (bikes, knarlocs, wraiths etc), and racial Auction Houses and banks. Hopefully the gun targeting will be like Hellgate, where its free to shoot anywhere, not auto-aimed, and vehicles could be approached as in WoW PvP battlegrounds, although there are mixed opinions on that, and I know a lot of people hate WoW and don't want a copy. They've got to stay true to the background and the original tabletop/DoW fans, not give way to the wants of general gamers, which they seem to be doing so far.

One thing tho @ darkdingo, I'm not a fan of player houses/guild halls like in Age Of Conan, Runescape etc. Theyre pointless, and, with the amount of guilds that pop up in MMOs, it could just get annoying, or desolate/underused.

But that's just my 2 cents. Sorry for the essay guys =)
lucius184  - 3 months 18 days ago 
here is a good idea for "guilds", you get to start chapters and whatnot, choosing the armor color and such at the very beginning, and the guild leader would be the chapter master and would get distinctive armor peices to identify them as chapter masters.
wd200888  - 1 month 28 days ago 
how about:

1)choose your race and gender (human, eldar, ork (eww female orc...))

2)choose your backstory (sort of like 'mass effect' but more options to reflect scale of game)

3)play a couple of tutorial missions (getting you aquainted with melee, ranged, abilities & items. 'fable' comes to mind)

4)something quest related happens that you use to define your faction/class/"talent points" if they have them (eg. spacemarine/assault marine, guardsman/sniper, tau/firewarrior)

5)short "X years later" cinematic, your in the game ready to start developing your avatar...

i know its not really cool to predict how a game will turn out or go around saying "THIS IS WHAT I WANT!" but with still so much mystery around this title, its hard not to speculate on what the developers are doing behind the scenes.
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