Quantcast

The Top 7... trendy game-design crutches

What do developers love? Falling back on these new-school clichés

Words: Andrew Groen, GamesRadar US
« Back to Article

 
80 Comments
Order Comments: Newest First | Oldest First
civver  - 3 months 11 days ago 
I have issues with #5 and 3. I doubt a high percentage of the games out there use #5. And what is so wrong with number 3? I doubt there are a lot of games that play it straight with the genre delineations. And a game's genre doesn't specify whether it is good or bad anyway. I'd even argue that using just one genre may be lazier.
gameman67  - 3 months 11 days ago 
The Gravelly Voice for Alex Mercer is for a good reason. You shouldbeat the game, and you will find out why. If anything, he should be in the hood category over Altair, as an assasin should have concealing clothing.
infern0  - 3 months 11 days ago 
should have included modern warfare 2 in sequels aswell
AnonymouZ  - 3 months 11 days ago 
oh, em, GEE. you dissing on MAG before it's even out? how dare YOU!...

then again, i'm praising it before it's even out, so we're both asses.
Angelmaker14  - 3 months 11 days ago 
This article seems less fair than GR's usual, and is taking more of an overly judgemental point. I couldn't agree more with the Talking point though...
AntistasTallywacker  - 3 months 11 days ago 
assassins creed ftw XD
SAMBA  - 3 months 10 days ago 
I'd agree with all of that but I think you should add an 8th one, customization.
I love customizing my guy into what I want him to look like
secretsearcher  - 3 months 10 days ago 
@nadrewod999
DAMN man that's a long comment.

@xboxrulez
Looks like adadadad got another username.
And I don't like the Xbox personally.

OK now for my comment.
This was a great article, though not one of the best top 7 list you guys have done. And some sequels are good (Sly Cooper 2 anyone?)
secretsearcher  - 3 months 10 days ago 
Oh, and @ SAMBA
I love customizing too :D
gatornation1254  - 3 months 10 days ago 
It seems like every game I see is made with the Unreal Engine 3.
catlikereflexes  - 3 months 10 days ago 
I definitely like the placement of talking and sequels because I hate those two the most, but I don't think I'll ever tire of parkour. :P

This article is kind of like an expanded version of the cliched box art article.
MGS4SolidSnake  - 3 months 10 days ago 
what about a character like snake..he is an example of that grizzled chain smoking sounding 40 year old(even though technically he is or whatever)..but would u count him i mean he did it before it was coool
RickyV300  - 3 months 10 days ago 
you guys bash emos to hard
AHolyMonk  - 3 months 9 days ago 
I agree on all points. The only problem is that it obviously isnt going to stop any of us from buying games for these exact reasons. We know what we want as gamers, but noone is showing us anything new and exciting, so we stick with what we know, and so do devs.
PS3FANBOYKID  - 3 months 9 days ago 
WAY TOO MANY SEQUELS!!! Think about all of the games you are playing or want to play... most of them are sequels like god of war 3, modern warfare 2, and ff 13!!!!!!!!!!!!!!!
jammer99  - 3 months 7 days ago 
yah i agree
designers shud be mor original
Defguru7777  - 3 months 6 days ago 
I respectively disagree with 1 and 5.
kwwalker  - 3 months 15 hours ago 
Cole actually does explain why he can climb so well. it has nothing to do with the powers, he told moya that he had gotten into urban exploration about 4 years prior and he crawled all over the city
FanofSaiyan  - 14 hours 6 minutes ago 
Last great mine cart level I played was LittleBigPlanet, and Ratchet & Clank Future: A Crack in Time. Although half the level took place in a mine, but no carts.
FanofSaiyan  - 14 hours 5 minutes ago 
Parkour, how the hell did they miss Mirrors Edge on that one!?
Related Games
Gears of War 2
Xbox 360
Prototype
Xbox 360
InFamous
PS3
Damnation
Xbox 360
MAG
PS3
Fable
Xbox
Halo 3: ODST
Xbox 360
Wii
Wii
PSP
PSP