The Top 7... games that affect real life

Gaming experiences that change the way you view the world

Words: Brett Elston, GamesRadar US

You know that phrase people use when something "stays with you long after it's over?" Nothing fits that statement better than video games, and here we've collected the seven best examples of games that leap out of the screen and infect, impede or enhance your daily existence. In other words, you're still playing these reality-altering games even when the power's off.


How it affects real life: Literally changes the way you view the world.

Just try grinding through Hawkman's immensely skate-able world without constantly comparing it to real-world locations. After a few hours, let alone several days of intense 'boarding, it's almost impossible to walk down the street and not view every awning, rooftop, fence and power line as a gravity-defying combo string.

Above: If only

The Hawk games are also known for secret locations opened via complicated maneuvers and linked combos. Pro Skater 2, for example, has a drained pool that's only accessible after grinding a specific rail. Spend a month scouring virtual cityscapes like this and eventually you'll find yourself looking at buildings in your own neighborhood as an in-game level, complete with combos like "grind across the grocery store roof and do a handstand on the church steeple to unlock the skating rink."

After years of playing, it's hard for us to look at the world without a Tony Hawk veil draped over every block.

"After playing a gerbil’s lifetime of Tony Hawk's Pro Skater, I can’t walk around any city without eyeing roof ledges wondering which would grind me into the best line. Everyday objects all blurred together as one unbreakable chain of ollies, kickflips and reverts, the point where it actually became distracting. On the plus side,  at least this was my addiction and not Burnout..."

  


How it affects real life: You'll never look at interior design the same again.

Tony Hawk tricks you into mentally converting the mundane into the fantastic. Conversely, The Sims forces you to apply cold gaming logic to your jam-packed, far-too-busy life. This can manifest itself in a couple ways, the most obvious of which is the hallucinated grid you place on your own home. God help you if you move into new digs and have to arrange furniture - you'll be positioning and repositioning couches, desks, beds, mirrors, anything that isn't nailed down until sun comes up. It has to perfectly comply with arbitrary feng shui that dictated your Sim's virtual home.

A paradoxical benefit from overplaying The Sims boosts your time-management skills. Should you spend the next hour of your evening watching TV or studying? The average person would probably choose the first option, but some GR staffers admit to tackling the problem from a Sim's point of view and reading a book, raising some mental "stats" instead of vegging out.

It's a bit ironic though - if people spent less time playing The Sims, they'd have more time to get all their shit done and wouldn't have to reduce their life decisions to binary "this or that" equations.



"After playing The Sims for so many years, those green status bars have become real. When I feel a little down, I'll wonder which of my 'needs' requires a boost. I've randomly phoned a friend to increase my Social. I've cleaned my apartment only because I worried my Environment bar was approaching red. Sounds crazy, but it worked."
 


How it affects real life: The daily goings-on of your animal town will trump real-world plans.

From a strict gameplay perspective, Animal Crossing and The Sims are quite similar. Both transmit the same time-consuming addicto-beams directly into your brain, but only Animal Crossing forces you to play on its own terms. Each version runs off a real-world clock, so 12:34am to you is 12:34am to Animal Crossing, and certain events, awards and visitors can only be met at specific times. An annual, literally once a year event like Christmas will come and go if you don't hop in and sift through town searching for the entire Holiday Furniture collection.

Stuff like this happens all year round, usually resulting in broken plans with angry friends just so you can meet KK Slider at the railroad tracks Saturday at 10pm - but hey, as long as your animal friends aren't pissed, it's all good.

Oh sure, you can mess with the clock, constantly setting it back or advancing to June 2054, but cheaters never win, and winners don't use drugs. If you're one of "those people" that effs with the clock, consider yourself banned from the village. You have to cancel plans and alter habits just like everybody else.


"I was in a high-level math class in my third year of college when I realized a spring tournament was happening right then in my Animal Crossing town. It only lasted 10am-2pm, so I stood up, walked out of class and rushed home to participate. I won a shitty trophy instead of taking notes for a fairly important test. The End."

 

 

 
9 Comments
iiscody - 20 days 3 hours ago
duuude.... i see this kinda thing all the time...
Dark Helmet - 19 days 17 hours ago
I have an anecdote of my own about Tetris. I load airplanes at Fedex's World Hub. One of the smallest airplanes we use is a Boeing 727. The lower level of the plane, the bellies, is resticted to individual packages. Most nights, the weight shack sends out a shit load of boxes to put into the bellies. Doing so requires skill in what is known as T-stacking, the same stacking process that brick-layers use to cover houses. Anyway, whenever I become unfortunate enough to have to stack boxes, I start playing Tetris in my head and start humming the tune. It helps me get everything in and under the red line, which is a requirement by the FAA that states that no boxes can be placed above the red line that marks the top two inches of the compartment. In order to allow room for fire suppressants to reach the entire compartment. Which doesn't really make any sense since anything that is a fire hazard is considered Hazardous Materials and placed in a Haz-Can in the Upper Compartment. But then again, boxes are sometimes miss-labeled by the sender. I think that happened once. Some idiot sent a package that caught on fire, ruining all of the other packages in that particular container. They had to land the plane prematurely and everything was late. That cost us a lot of money.
cricket0 - 19 days 7 hours ago
The Guitar Hero thing is right. It makes me look down automaticly. It can get real akward and a strain on my eye's.
KingGeorge - 19 days 5 hours ago
I don't know if it's just me, but there's a whole heap of games (and movies/shows/music/events) that have left me impacted, after playing super mario sunshine i didn't stop imagining jump combinations onto nearby rooftops. I've related numerous real world events to gaming phenomena, to the point i can see the characters clearly in front of me. me and my friends often find ourselves attempting a falcon punch or PK fire. anyway, the article was missing a whole heap of games that alter perception.
blu2580 - 17 days 11 hours ago
KingGeorge you are right! that happens to me too. When i bought my wii, i bought ocarina of time and majoras mask on the shop channel or whatever. When i started playing nothing happened but as time passed im started to think that navi (tha fairy) was moving around me and also sometimes i see myself in 3 person view and a see my life and all that stuff. i know its weird, but its true... anyway i just hope im not a mindfreak... am i navi?
Coolbeans69 - 13 days 2 hours ago
All of these fit in this article.
Eoinbyrne1IRl - 5 days 11 hours ago
i played cod4 4 like 3 hours straight and i went to get a glass of water and when i looked through the glass it wus like lookin through a scope creepy.....
pyroman7048 - 4 days 3 hours ago
there were times after i played the first fable where i felt REALLY evil.. i felt bad when i killed Thereasa and the Guildmaster lol..
Vidilefe - 3 days 10 hours ago
soo right
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